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A Game Built for Two

An introduction to game mechanics and types of games for new gamers as well as reviews of multiplayer games that work well with two!
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Game Mechanic: Pick-up and Deliver

Kristen McCarty
United States

Pennsylvania
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What is the allure that trains hold over so many? The billowing smoke, the chugging engines, the rumbling ground. Trains have an especially important place in my family. In fact, without trains I don't think I would exist. My grandfather meet my grandmother as a young porter on a train. She was a nursing student travelling to school from her small town. They fell in love and started a family. Years later my grandfather moved his family to work as a train dispatcher. My father was introduced to a pretty young lady whom he also fell in love with, married, and started his own family. Four children later I was born.



Pictures, magazines, books, trips on trains and trips to see trains were an ever present part of my life.I know a train, any train, can cause excitement in my father and cause him to rush towards it with his camera. So the next mechanic, the pick-up and deliver mechanic, found in many train games, bears a special place in my heart.

I know this mechanic is seen in games of many themes. Some include games about space, shipping games, and even a few pirate games. I'm most familiar with it in train games.

Hallmarks of Pick-up and Deliver Games

Goods

The basic idea of pick-up and deliver games is to take a good from one location in bring it to another. The goods can be almost anything. You may be just transporting wooden cubes or discs, or perhaps cows, cars, and cotton chips. The possibilities are endless. The goods can even be cards like in "Merchants and Marauders"



Goods Placement

Depending on the game, were the goods are placed may be random or a specific set-up may be used. In games like "Railways of the World" and "Valdora" goods are placed at the beginning of the game randomly. In "Empire Builder" cities produce certain goods. For example you will find steel in Pittsburgh and cars in Detroit.



Delivery

Now that you have your goods you need to deliver them somewhere. How and where goods are delivered can vary. Players may build routes to carry goods, follow routes already on the board, or even travel through parts of the sea. The method of delivery usually corresponds to the games theme and rules.

Goods are usually being delivered to a specific area. In "Railways of the World" goods can only be delivered to cities with a matching color. In "Valdora" you deliver gems to patrons matching the gems color.

In games like "Merchants and Marauders" there may be a bonus for bringing a specific good to a location but any good may be sold at any location.

Payment

Goods are usually delivered in order to be paid. Games may award players with money or victory points. With each good that is delivered the player moves closer to victory.

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8 Comments
Subscribe sub options Sat Feb 11, 2012 11:41 pm
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Kevin B. Smith
United States
Margate
Florida
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Nice. My favorite pickup and deliver games right now are:

Bombay - Buy silk, load it on your elephant (literally), and carry it to a city to sell.

Flash Point: Fire Rescue - OK, so it's not a typical p-n-d game. But you have to find victims in the burning house and carry them to safety outside.
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  • Posted Sun Feb 12, 2012 2:29 am
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Stephen Smith
United States
Columbus
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I love pick up and deliver games, but hey, I love train games. My favorites by far are the EB series of games. As much as I like Railroad Tycoon and its relatives, I don't really think of them as pick up and deliver since all you do is move items from one point to another. For me, a pick up and deliver game requires that you actually have to take possession of something (the pick up) and transport it somewhere, often over multiple turns (the deliver). Not everyone agrees with that, which is fine. But I think those two types of movement are substantially different and the distinction is important.
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  • Posted Sun Feb 12, 2012 3:36 am
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Marco
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I like Pick-up and Deliver Games.

My favourites are:
Roads & Boats,
Himalaya, and
Genoa

I am also a big fan of Railroad Tycoon and its relatives, but I agree with Stephen Smith they don't really count.
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  • Posted Sun Feb 12, 2012 12:42 pm
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Eric Brosius
United States
Needham Heights
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I like pick-up and deliver games too. My favorites, like those of Stephen above me, are the crayon rails games, and especially Empire Builder, Eurorails and India Rails.
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  • Posted Sun Feb 12, 2012 12:42 pm
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Joe J. Rushanan
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Bedford
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Eric Brosius wrote:
I like pick-up and deliver games too. My favorites, like those of Stephen above me, are the crayon rails games, and especially Empire Builder, Eurorails and India Rails.


Ditto. I also like Auf Achse (though the goods are generic) and Merchant of Venus
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  • Posted Sun Feb 12, 2012 3:41 pm
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Yours Truly,
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Gainesville
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Really enjoyed reading this, awesome to see your personal connection to trains and thus train games. There are certain times when theme and design have a synergy that resonates with individuals, and it's neat to read about that and why.
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  • Edited Sun Feb 12, 2012 5:42 pm
  • Posted Sun Feb 12, 2012 5:41 pm
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Chris Hillery
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seppo21 wrote:
As much as I like Railroad Tycoon and its relatives, I don't really think of them as pick up and deliver since all you do is move items from one point to another. For me, a pick up and deliver game requires that you actually have to take possession of something (the pick up) and transport it somewhere, often over multiple turns (the deliver). Not everyone agrees with that, which is fine. But I think those two types of movement are substantially different and the distinction is important.

I completely agree with you; was just coming here to post the same thing. This distinction is actually why I do like Railroad Tycoon et al, but I've determined that I don't care for Empire Builder, Merchants of Venus, et al. I like route-building and optimization, but actually traveling that route while carrying cargo just seems tedious to me.
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  • Posted Tue Feb 14, 2012 12:17 am
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Kristen McCarty
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Everyone has some really good points here. I'm almost afraid to write and post my next review. I'm going to write about "Railways of the World." Yes, its main mechanic is definitely not pick-up and deliver. But picking up and delivering goods is one of the main ways to score points. I actually haven't played many other games with this mechanic other than Empire Builder and Merchants and Marauders (I'm usually a merchant). I find Bombay and Roads and Boats to be intriguing so hopefully I'll be able to try those sometime soon.

Since I've already started I'll write my review I'll stick with. Perhaps I'll have to add an extra review on Empire Builder to even things out a bit.
 
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  • Posted Tue Feb 14, 2012 12:53 am
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