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Ivan Tulovskiy
Russian Federation Moscow
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THE ENGLISH EXPANSION TO THE GAME
«EVOLUTION. TIME TO FLY»
RightGames LLC has released the English version of the expansion Evolution: Time to Fly.
It is available to order on EBay starting 7th of February 2012.
The expansion will also be presented at the Essen fair this fall 2012.
The set contains 42 new cards, an extra dice and food counters. Up to six players can play when using the expansion.
The core set is required to play the expansion. All cards from both sets are shuffled into one deck. Though note, when playing with 2-3 people it is recommended to reduce the amount of cards in the deck. To do so just take out half the cards from the core set and an even number of each card from the expansion. The set contains: 42 cards, 12 food counters, A dice, Game rules.
Game author Dmitry Knorre tells us what he expected and what came out from the expansion.
“The expansion is a set of 42 cards, the cover of the cards has the same animal from the core set and the other side has one of the 10 new abilities. So what can you expect from the expansion? To keep things interesting for you I’m not going to go in to detail on each ability, but can shed some light on the new game mechanics. I’d also like to tell you how the game testing went.
When we were preparing the expansion we came up with tons of new abilities that could be added. Though most of them weren’t even tested, we came up with 20 abilities that could really work, so they were the ones that saw light on our table (ground/floor/airport chair etc.).
The most common wish for the expansion was to make a card that would allow flight. What could be simpler than taking the “swimming” ability and changing it a bit (for example allow a flying predator to hunt ground animals) and voila. But during the process of creating the game I wanted to make such rules that would make ability combinations that don’t appear in nature to be less effective. But if we’d have gone with the “swimming” idea, there would just be a lot of “giant-flying-burrowing-predators” which seemed very unnatural. That’s why we decided to make “flight” a bit different.
While working on the expansion we wanted to add a new pairwise ability or at least an ability that would increase indirect animal interaction. I always tried to make the rules so that one overpowered animal will never be as good as a sophisticated network of animals, each with his own specialization. But during testing it became obvious that all suggested ideas either completely broke the game mechanics or were too weak to use as an ability and would be played as animals. We were on the verge of dropping the idea of adding a new pairwise ability when suddenly we found an unexpected solution. So at least one new pairwise ability made it in to the expansion.
So, what new features are added to the game when playing with the expansion? First of all players will be able to bluff, second, one ability can be moved from animal to animal and for the right to wield this ability players are going to battle it out. There will be a slight confusion on which round will be the last and this will make it harder for card hoarders who keep their cards till the last turn. All in all the game will get slightly harder, meaning you’ll need to think more (if you want) but at the same time it’ll be more challenging and fun. The expansion will have abilities that will give bonuses to a predator while he hunts, new protective abilities, a new parasite, abilities that will help live through hunger and even an ability that has nothing to do with all the above. If the core set allowed players to have around 50000 possible combinations of abilities on a single animal the expansion makes it over 50 000 000. So it comes to no surprise that people who have played the game with the expansion never go back to playing the core game.”
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