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Stef, a gamer in Rome

My blog about boardgaming, game design and rumblings.
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Of gnomes and dice: introducing Gnominia

Stefano Castelli
Italy
Rome
designer
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Well, i guess that before starting to talk about my new game, Gnominia, I have to introduce myself. You may find some information about me on my game designer page here on BGG. Basically, I'm an italian game designer living in Rome, and I've published so far two games: the print & play horror abstract Nocturno and the family card game Turandot.

I have several other designs ready, some of the currently in the hands of publishers. And this is why I'm here talking about my new game, Gnominia. I'm doing this because maybe you'll be able to find it on store shelves in a not-so-distant future. Which would be absolutely lovely.

Long story short, Gnominia is "some kind of Dominion played with dice". No, not some kind of Quarriors clone: it uses no custom dice (HEY! Come back here!) and works just with regular 6-sided dice. The good old dice. It contains fifteen of them, in several colors, as you will se as soon as I'll be "able" to publish some pictures of the game.

It was born as a very quick 2-4 players game, then I noticed that it worked very nice in solitaire and thus I developed slightly different rules for single player. The result seems quite good, so Gnominia will ship as a 1-4 players game.

As I stated before, Gnominia shares some similarities with deck-building games such as:
- dynamic setup
- "pool building" mechanics
- short playing time (you can actually play a 4 players game in about 20 minutes, with the proper setup)

Currently, as you may guess by the title, it is based on a fantasy setting filled with gnomes. Who knows, maybe the finalized version of the game will have a totally different setting, like sci-fi, or horror, or soap opera (don't bet on the last one...).

I will use this blog to share with you the various stages of the development of Gnominia, during the weeks required to transform it from its current state of unpublished prototype to the magical moment in which it will come out from the factory, shining and finalized.

Right now I can't provide information such as release date, pricing, name of the publisher or ruleset: i'll unveil them step by step every time I'll be able to do so (I.E. when I'm sure the publisher won't shoot at me...).

Of course, feel free to ask questions about the game, such as "Why are you telling us this uninteresting things only you care about?" or "How in the hell did you choose such an horrible title for the game?" (hint: neither the title is finalized! ). I'll be here all day!

Regards!
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Subscribe sub options Mon Feb 13, 2012 6:12 pm
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J McDonald
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Brandon
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Why are you telling us this uninteresting things only you care about?


How in the hell did you choose such an horrible title for the game?
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  • Posted Mon Feb 13, 2012 7:52 pm
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Stefano Castelli
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Neverbuy wrote:
Why are you telling us this uninteresting things only you care about?


Because you'll care about them in a while.

Quote:

How in the hell did you choose such an horrible title for the game?


Eh, this is a question I'm still searching an answer for.
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  • Posted Mon Feb 13, 2012 8:28 pm
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J McDonald
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Brandon
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well....i do hope u drop some more info on this soon
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  • Posted Mon Feb 13, 2012 10:04 pm
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Stefano Castelli
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Neverbuy wrote:
well....i do hope u drop some more info on this soon


I'm planning a first update for next week.

Let's see if I'm able to raise a bit of curiosity about the game.
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  • Posted Mon Feb 13, 2012 10:09 pm
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Pablo Schulman
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Why do you have to got me anxious?
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  • Posted Mon Feb 13, 2012 11:30 pm
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Stefano Castelli
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PSchulman wrote:
Why do you have to got me anxious?


because I'm anxious too and I want to share the feeling. ninja
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  • Posted Mon Feb 13, 2012 11:33 pm
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