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Game Design Notes (and other random thoughts)

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Just in Time, Synergy and Some Gaming

David Gregg
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North Carolina
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Just in Time

Still brainstorming the next round of tweaks for Just in Time. I've decided that I don't like using discs as points as it keep the players from being able to time travel as freely / often as I'd like. Instead, I'll have players keep their task tiles like they used to for counting points and let the new job cards be based on the type of task (vs location / color like older versions):



The only other thing I'm still trying to figure out is how the game will actually end. Currently I'm liking having the game last a static 40 tasks and having the game end when they run out, but I haven't come up with a good way of just how to end it yet. I've tried simply playing out the game until all the tasks have left the timeline, but it gets pretty boring as the number of remaining incomplete tasks reduces. I've thought of just letting there be 1 last round, but then what do I do with the remaining tasks? If I have them resolve it'll be very likely that the players will lose. If I just discard them, well, that's pretty anti-climatic...

argh... yuk

Synergy

I think I'm gonna use Synergy as the working title for my Wizard's Duel idea. I've been brainstorming this one a lot the last few days and think I'm going to swap which system counters an ability and which simply downgrades. Also, instead of rock-paper-scissors-lizard-spock, I think I may just use my favorite element wheel:



I think I'll have "synergistic" elements boost the level of the following action, while if your opponent played an opposing spell it'll completely negate your action. I'll likely maintain the rock-paper-scissors mechanic via a separate icon set (I'm thinking metal, light and ice or something like that).

By the way, I've got a whole for whoever remembers/solves what that element wheel belongs to cool

Some Gaming

Lately the big games around the house have been Coloretto and Ticket to Ride. Coloretto is just so portable and quick to play that everyone likes breaking it out when we're short on time or getting ready for the main event. It's pretty much stolen the spotlight as our favorite filler. Ticket to Ride is also one of those excellent gateway games that anyone can learn and play decently right away, but still has plenty of depth for others to really dig into. I've recently acquired the Switzerland expansion, which I think looks pretty cool, but haven't yet gotten to play.



Still haven't gotten to play some of the games that were highest on my want list until my recent purchase, including Mouse Guard RPG, Dungeon Run and Troyes. I've had a basic campaign prepared for Mouse Guard for a while now, but needing a decent chunk of time to play it is holding us back from playing as our schedules have been pretty crazy lately. Similarly, we need all 4 of us available to really maximize the back-stabbery in Dungeon Run, but it just hasn't worked out. I did play a 2 player game of Troyes against myself just to learn the mechanics and think it's pretty cool (very combo heavy).
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Subscribe sub options Tue Feb 14, 2012 2:38 am
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Steven Metzger
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Chainmaster.

Gimme my 1 GG I have 32 pixels of a microbadge to buy
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  • Posted Tue Feb 14, 2012 7:19 am
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Nick PA
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metzgerism wrote:
Chainmaster.

Gimme my 1 GG I have 32 pixels of a microbadge to buy
I concur!
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  • Posted Tue Feb 14, 2012 7:46 am
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David Gregg
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cool
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  • Posted Tue Feb 14, 2012 11:49 am
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Nate K
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s3rvant wrote:
I've tried simply playing out the game until all the tasks have left the timeline, but it gets pretty boring as the number of remaining incomplete tasks reduces. I've thought of just letting there be 1 last round, but then what do I do with the remaining tasks? If I have them resolve it'll be very likely that the players will lose. If I just discard them, well, that's pretty anti-climatic.


Ah, the joys of creating a time-travel game...

By the way, what on Earth is Chainmaster?
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  • Posted Tue Feb 14, 2012 4:55 pm
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David Gregg
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kurthl33t wrote:
Ah, the joys of creating a time-travel game...

No kidding... zombie

kurthl33t wrote:
By the way, what on Earth is Chainmaster?

Chainmaster is what Nightfall was prior to being picked up by AEG

The old development threads are still floating around the forums somewhere, though they've been stripped of their original images / files.
 
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  • Posted Tue Feb 14, 2012 5:24 pm
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