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Forefront Sci-Fi Deck Building Game Development Blog

Details of the development progress of a sci-fi deck building game called Forefront. This game will be self published under the Vulpis Games banner.
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2 Player Example Play

Julian Fox
Australia

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When the game begins each player places a planet horizontally in a line between them. These locations form the starting battlefront between the two players.










Player 1 performs a reinforce action. He places a card at the end of each lane on his side of the board from left to right. He now has 2 actions remaining










Player 1 spends his second action performing another reinforce, placing a card at the end of each of his lanes again stacking them on top of the cards already on the board.










Player 1 spends his final action performing a third reinforce action. Two things have happened here. Three Starfighters in the first lane have ended up stacked on top of each other, this gains Player 1 an additional action to spend this turn. These three Starfighters also form a fleet which will attack next turn. Player 1 has also turned over a location card as part of the reinforce action. He now has a choice, he can either place it at the front of a lane as a defence or place it horizontally creating an additional lane, only 1 location per lane can be placed as a defense. There is also the third option of choosing to destroy the card instead of placing in either position, but as this is early in the game it doesn't seem like the best idea. Player 1 decides to place the revealed location horizontally.




As Player 1 gained an additional action while reinforcing he now has the ability to perform one final action. He decides to perform a fourth reinforcement action figuring that he already has a fleet of three Starfighters, but if he could get a forth on top it would significantly boost their attack due to their ability (Starfighters gain an addition 1 attack when in a fleet of 4 or more). Note that he also reinforces to the newly formed lane created by his choice to place the location horizontally.

Luckily he hits! Now there is a fleet of four Starfighters attacking at the beginning of his next turn for a total of eight damage. This will be a hard one for his opponent to defend. Player 1's turn now ends.




Player 2 now has to try and get a bunch of stuff out on the board to defend with. The best way to start is by reinforcing so she places cards out from left to right on all 3 lanes on her side of the board.










Player 2's second action is also a reinforce, trying to get more ships in the way of the impending attack. As luck would have it she turns over an Asteroid Field. She now has the same choice that her opponent did, to place the location horizontally creating a new lane or vertically as a defense at the front of any lane on her side of the board. She opts to put the Asteroid Field's four defence value in front of the oncoming attack.







Player 2 only has one action remaining but she notices that she has 2 Drones sitting on top of her newly placed defensive location. She decides to spend her last action as a manoeuvre action, allowing her to take an idle ship from the end of any of her lanes and place it on the end of any other lane on her side of the board. She chooses to move the Drone from her middle lane to the top of the stack of Drones she has in the way of her opponents attack. This forms a three of a kind and she gains a bonus action.






At this point Player 2 is blocking seven out of the eight damage heading her way from the attack. Her opponent will only gain one victory point and she will be allowed to use a desperate measures card if she lets it through so she opts to spend her bonus action purchasing a card from the market.

She only has 2 idle ships at this point so is limited in what she can purchase, she sees that the Hunter card has two cogs on it as a cost so she spends her action discarding her two idle ships and placing a Hunter from the market into her discard pile. Her turn now ends.





The first thing that Player 1 has to do on his turn is attack with each fleet he controls. He only has one fleet in this scenario, his four Starfighters. To begin the attack he adds up his total attack power (8) he then compares this attack power to the first card in his opponents lane (Asteroid Field with 4 defense). His attack is greater than the defense of the Asteroid Field so the Asteroid Field card is destroyed (defensive locations are removed from the game while defensive ships are simply discarded from play). 4 of his attack value has also been blocked so far so he compares this number to the defense of the next ship (Drones with 1 defense). His attack of 4 is still greater so the Drones is placed into Player 2's discard pile. He repeats this process until he either runs out of attack or runs out of defending ships.

In this case the result is that the Asteroid Field is destroyed, 3 Drones are discarded and he has 1 remaining attack at the end of the combat. For each point of attack value that isn't blocked he gains a victory token, in this case just a single token for what seemed like a huge attack, this damage is called breakthrough damage. After calculating the breakthrough damage his attacking Starfighters are discarded from play to regroup.

At the end of his combat phase, for each opponent that was dealt breakthrough damage he compares how many victory tokens he now has compared to how many they have. Each opponent that was dealt breakthrough damage and now has fewer victory tokens than the current player may now look through their deck of Desperate Measures cards and pick one to put into play. If a player already has a Desperate Measure in play then their newly chosen card is placed over the old one, negating its effect. This represents a race that is losing the war redoubling efforts to try and overcome a more powerful foe.

Player 2 decides on the Arms Race Desperate Measure card which states that her ships have an additional +1 attack while it is in play. It also states that if she causes breakthrough damage the card should be returned to her Desperate Measures deck, removing it from play.

Play would then continue as normal for Player 1 from there.

I hope this post sheds some light on how the game mechanics work for Forefront.

Julian Fox
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4 Comments
Subscribe sub options Tue Feb 14, 2012 4:26 am
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Ernie Barrett
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Interesting, Im liking what i see so far. How many players will the game support?
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  • Posted Tue Feb 14, 2012 5:10 am
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Julian Fox
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The game will support 2-4 players. I'm sure it would be possible to come up with house rules for more but it might drag on a bit

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  • Edited Tue Feb 14, 2012 7:38 am
  • Posted Tue Feb 14, 2012 7:38 am
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Nate K
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Very cool! I can see that there can be a lot of depth of strategy and tactics, even though the system is pretty straightforward.

I can't wait to see more!
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  • Posted Tue Feb 14, 2012 7:28 pm
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Julian Fox
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We have found during playtesting that there are often a huge number of options for a given turn. The rules actually started out being a lot more complicated but slowly got pared down to be as simple as I could possibly make them without losing the strategic and tactical elements. It can definitely be mind bending at times and it is often possible to pull out a victory against all odds with careful play

It gets a bit crazier with more than 2 players and the basic set up changes in multiplayer games are that you place a planet between yourself and each of your neighbours at the start of the game so each player fights on 2 battlefronts. When you reinforce you do it across all battlefronts so a reinforce action on the first turn nets you 4 cards rather than 2. This naturally accelerates the game so a 3 player is only marginally slower than a 2 player. We have only tested with up to 4 players as there are 4 races currently (I guess more could be added via expansions if the game sells okay) and play area space could become an issue when playing with more than 4. Extending it past 4 will add additional play time though as any benefits of acceleration due to the wider starting board will be lost.

Multiplayer turns into a lot of attacking at opportune moments as one of your neighbours might be focussing too hard elsewhere giving you the chance to attack undefended fronts. Defending a wider board can be very hard!
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  • Posted Tue Feb 14, 2012 11:19 pm
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