The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

The Jaded Gamer

10 games, 100 times. That's one thousand plays at least before I can buy anything else. Why? To highlight the plight of the underplayed, the under loved and the shelf bound. Plus I just really like these ten games.
Recommend
7 
 Thumb up
 tip
 Thumb up

Games 4 & 5: Tichu & Haggis

Alec Chapman
United Kingdom
South London
3m3.posterous.com - a "lovely bunch of wafflers"
badge
The 10:100 system is not a personal attack on you!
Avatar
mbmbmbmbmb
I am combining the two trick taking ladder games here, as one is so derivative of the other. Since the three player option in Tichu is awful (as are all the other versions apart from 4 player) the additional player numbers options created by Haggis are ideal.
 
Tichu (and its derivative, Haggis) are sort of like Bridge, in that partners attempt to win together, and it is based around tricks.
OK, that's nonsense. They're not much like Bridge. I just say that to trick my parents into playing. Instead of playing one card at a time you can lead any of a multitude of combinations (full house, three of a kind etc) and your opponents not only have to play something higher (the ladder part) but also the same combination.
 
e.g. the player who has the lead plays 2,2 – the next player must play a higher pair or pass.
 
Once everyone has passed the player who played the highest card or combination wins the trick. In both games you try to be the first player to play all the cards in your hand.
 
The differences between Tichu and Haggis seem subtle, but they are sufficient to mean skill at one is no guarantee of success at the other. The special cards in Tichu give specific abilities and are held in secret. The wild cards (which double as bombs) in Haggis are public and it seems, from my very limited experience so far, that good play of these is crucial, even more so that good Dragon / Dog / Phoenix play in Tichu.
 
The problem with hitting 100 plays of either is that the points scoring systems require many hands to be played, so I have to be careful to log sessions and so on very carefully to not cheat my own system. I guess the thing to do is to log each discrete game of each (so this entry will be worth 200 plays) where it has been completed – the trick is that I have to resist any attempt to end the game early, and therefore I can feel justified in logging per session.
Twitter Facebook
0 Comments
Subscribe sub options Mon Feb 20, 2012 6:00 am
Post Comment
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.