Designer Diary: Police Precinct

Welcome to my blog about the creation of Police Precinct, a semi-cooperative game about police work, crime and corruption...
Recommend
11 
 Thumb up
 tip
 Hide

Player Cards and the Corrupt Cop in Police Precinct

Ole Steiness
Denmark
Herlev
flag msg tools
designer
mbmbmbmbmb
I thought I would just tell a bit about the Player Cards in Police Precinct, and how they can be used… or abused, if you are an unrevealed Corrupt Cop – the use of cards as a Corrupt Cop is actually what this diary segment is about, as I sense that this is what people is more interested in reading about, and since it is the less straightforward way of using the cards.
Player Cards can be played either in your own turn, or to assist other players, in their turn. Let us look at examples of both (all illustrations here are temporary prototype graphics, btw).

Using cards in your own turn:
In your turn, you can play a Player Card for no action: Just play the card face-up, and follow the instructions on it (and ignore the symbol in the top right corner). For example, a player can play this card to secretly look at the top two Event Cards, and then pick which one will show up first:



The benefit of doing so for an unrevealed Corrupt Cop is pretty obvious (but harder to reveal, for the other players): You can pick the worst of the two Event Cards and place it at the top of the card stack, while the other one goes to the bottom of the stack – and you can always claim that both cards were bad, as no one will be able to immediately check that statement.

Player Cards can also be played in your turn to mess with the police work, but in a more subtle way. For example, you can play this card:



It would allow you to place two Patrol Officers at the Police Station, ready for use. How could that benefit the Corrupt Cop, as the Patrol Officers can be used by anyone? Well, in several ways, actually: You would seem to do something clearly beneficial to the good cops, which might lessen the doubt about your true loyalty… even though the Patrol Officers still will have to be activated in another player’s turn, to even get them out into the streets, costing resources… and once on the streets, you yourself might show up and pick them up to use them to get more Investigation Cards yourself, for example.
Furthermore, did you notice the double Magnifier Glass symbol in the top right corner? This card could clearly have been used to help someone solve the murder crime, but now you are just burying it in the discard stack while conducting the less effective action printed on the card… hopefully without anyone noticing.

Assisting other players in their turn:
Assisting other players means that you just look at the symbol in the top right corner, and disregard the text. For example, you can play this card to assist another playing in arresting Street Criminals:



It has the Hand Cuffs symbol, meaning that the receiver of the assistance will get to roll an extra die, when attempting to arrest Street Criminals. That is very nice of you, so obviously you can’t be the Corrupt Cop, right? Well… Again, this card could have been played as a bluff, and the incident you are helping with might not be anything critical, or close to fail without your assistance.
Furthermore, you have to look at the current game situation, and read the text on the card. This card might have been put to better use if there was an urgent Traffic Accident in play, for example… but as an unrevealed Corrupt Cop, that is not for you to point out – unless somebody else played the card, of course, to spread mistrust and to confuse.

These were just a few Player Card examples, and the Corrupt Cop can of
course perform other dirty tricks in Police Precinct, with Player Cards, or not.
Twitter Facebook
3 Comments
Subscribe sub options Fri Feb 17, 2012 10:48 pm
Post Rolls
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.