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Finishing NF6, Game Design and Bundles of Joy

David Gregg
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Finishing NF6

Technically our goal to finish playtesting was on the 17th, but we made a couple last minute changes to boost a few under-performing cards (which have been very successful btw). Today will likely be the final reports before sending on the cards to AEG. So far I've only seen 1 completed card art (which looks awesome) and a few sketches, so will be able to enjoy the incoming stream of art over the next few weeks.

Also on the Nightfall front, looks like some stores are beginning to stock Nightfall: The Coldest War with a few others scheduled to start carrying it over the next few days. I've got my copy sleeved and ready to play, just waiting to get up with my gaming group.



Game Design

Just in Time

I've decided on my changes for the game's next trials:
-> Game length will be a static 40 tasks, divided evenly between the 4 task types
-> Players will be dealt job cards specifying 2 of the types: +1 to one and +2 to the other
-> Players will score 1 point per completed task plus bonus points based on job cards
-> Moving back to using all discs for time travel, with same color discs used for fudging results
-> Changed Sabotage to Distort: removes all discs from location AND forces players at location to time travel (no fudging)
-> Penalties for failing a task force players to discard that day's disc color, distort a number of locations and then shift the timeline an additional day
-> Completing a task no longer awards 2 discs: you place essence on task, so you get the essence back plus 1 disc

I still don't have a good way to handle the very end of the game, so brainstorming continues on that front. The rest of the game is getting very solid though, very happy about that. I might take some time and create a more final prototype, perhaps after I'm sure that there won't be anymore large-scale changes.

Synergy

Ideas for this one have come together nicely. I'll probably be creating some initial card frames over the next week using the same icons I did back with early Chainmaster prototypes:



Bundles of Joy

New Games!

Sorry, couldn't resist listing this tidbit under this heading

Went by my local FLGS and picked up Discworld: Ankh-Morpork. I've read the first couple books in the Discworld series and loved them, so hearing about the game got my attention and it looks like it plays pretty well too, so became a no-brainer. Also received Thunderstone: Heart of Doom and Thunderstone Advance: Towers of Ruin in the mail this week. I'm hoping to get in games of Discworld and Thunderstone Advance today, we'll see how the day goes.



Kittens!

We take care of a couple of stray cats that live under our utility building, one very old black male (Andy) that actually belongs to our land lord, but has basically been left to live outside and then a true stray calico female (kidos named her Cali). There's also an orange tomcat that prowls the area and has been roughing up Andy (we're gonna catch that bugger sometime), but has also impregnated Cali a couple of times now as well. This last litter was born a little over a week ago and produced 1 orange, 1 light calico, 1 dark calico and 1 grey/black striped (almost looks solid dark grey). We've moved the kittens and Cali into our enclosed patio area to keep them safe and well fed until the kittens can be given away, then we're going to take Cali to the vet so we won't have anymore of these surprise litters (though it's mighty tempting to keep 1 or 3).

I took some pictures of the kittens, but my phone's camera is, well... gulp
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7 Comments
Subscribe sub options Sun Feb 19, 2012 5:33 pm
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Paul Harmon
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Sorry it may just be the migraine but I feel like I missed something here/

NF6=NightFall 6? If so I wasn't even aware of a 5, and "4" is just now releasing, have I missed the loop entirely?

Under Game design heading is that a game called "Just in Time" because I got lost I wasn't sure if we were still talking about Nightfall since I couldn't recognize the description or the game name I wasn't sure what was what.

Like I said might be the migraine or I'm just having a blonde day or something.
 
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  • Posted Sun Feb 19, 2012 6:18 pm
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David Gregg
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TheSaint08D wrote:
Sorry it may just be the migraine but I feel like I missed something here

No worries, happens to the best of us

TheSaint08D wrote:
NF6=NightFall 6? If so I wasn't even aware of a 5, and "4" is just now releasing, have I missed the loop entirely?

Due to the time it takes to produce a game, I have to stay a couple sets ahead so that it continues to release as planned. NF5 is in production now, which means I need to be finishing up NF6 so that it can move into production as NF5 finishes up.

TheSaint08D wrote:
Under Game design heading is that a game called "Just in Time" because I got lost I wasn't sure if we were still talking about Nightfall since I couldn't recognize the description or the game name I wasn't sure what was what.

Yep, Just in Time and Synergy are a couple of working titles that I'm using as I playtest these 2 games. Just in Time being a time travel game and Synergy being a fantasy spell casting game requiring zero table space.
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  • Posted Sun Feb 19, 2012 6:22 pm
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Paul Harmon
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Got it thanks

Ummm I guess i have to quit all other games to keep up with Nightfall if youre already working on 6
Any bits you can give us about 5?
Expansion, standalone, title, location, Idea, Im assuming its meant to work with coldest night? anything at all? pretty please
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  • Posted Sun Feb 19, 2012 6:49 pm
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David Gregg
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TheSaint08D wrote:
Any bits you can give us about 5?

rolls up sleeves...

TheSaint08D wrote:
Expansion, standalone, title, location, Idea

The plan is to release a standalone every 3rd set. So NF5 and NF6 will be small box expansions like Blood Country. I can't say the title name just yet, but the story continues in Europe. NF5 adds a new mechanic that I can't discuss just yet and expands heavily on the attachment mechanic that was added in The Coldest War. One such attachment card is my all time favorite card in the entire Nightfall family.

TheSaint08D wrote:
Im assuming its meant to work with coldest night?

Its setting does, as we're now exploring the European areas, but the mechanics work with all existing sets.

TheSaint08D wrote:
anything at all? pretty please

How's that
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  • Posted Sun Feb 19, 2012 7:02 pm
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Paul Harmon
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It's a start
 
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  • Posted Sun Feb 19, 2012 7:09 pm
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Daniel Baker
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When faced with two choices, simply toss a coin. It works not because it settles the question, but because in that brief moment when the coin is in the air, you suddenly realize what you were hoping for.
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I have to say Coldest war was my absolute favorite set to play test at this point in time.

But NF6 gave coldest war a good run for the money. I thoroughly enjoyed the new stuff, especially combined with the old.
 
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  • Posted Sun Feb 19, 2012 7:10 pm
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Joe Mucchiello
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  • Posted Thu Feb 23, 2012 4:52 am
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