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New Game Round-up: Fantasy Flight Returns to Terrinoth, Nightfall Falls Again & More

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Lots of ground to cover this time:

• BGG user Scott Weber attended a Realms of Terrinoth event at the Fantasy Flight Games Event Center, and he reports that during the event FFG unveiled a new title set in the Terrinoth universe, a deck-building card game titled something along the lines of Rune Age. He gives a great overview of the game in his post and mentions that the release date given at the event was Q3 2011 – which suggests a Gen Con release in August.

• Even with Nightfall still in the wings awaiting its March 28, 2011 release date, Alderac's Todd Rowland has announced that an expansion – Nightfall: Martial Law – is due out June 2011. A second expansion is also in the works.

White Goblin Games has released a hipper-than-thou video preview of its Get Nuts card game, which has a March 12, 2011 release date. The Dutch version of Matt Leacock's Forbidden IslandHet Verboden Eiland – comes out that same day. WGG notes that Rattus, Rattus: Pied Piper and Hotel Samoa will also be back in stock on that date.

In April 2011, White Goblin Games will release Piraten & Kooplui, the Dutch version of Merchants & Marauders, and a reprint of Jambo.

• In its February 2011 newsletter, Stronghold Games notes that niggling production details have pushed back the release of Confusion: Espionage and Deception in the Cold War yet again. From the newsletter: "Stronghold Games takes great pride in producing top-quality components, and though the last batch of samples we received were super-cool, they just weren't up to our standards. We've sent them back for a small tweak and redesign, and now expect them to be approved late this month." As a result, Stronghold is giving May 2011 as a tentative release date, with the game's preorder window opening in April.

As for other titles from Stronghold, the new version of Outpost is expected for Q3 2011 and the new version of Crude: The Oil Game for Q4 2011.

• To follow up this Feb. 9, 2011 post from Jeff Wolfe on BGG News, Looney Labs has shifted its release schedule for the rest of 2011. IceDice and the Aquarius-like Seven Dragons are still due for release on June 24, 2011. The new version of Treehouse – packaged like IceDice in a pyramidal zip bag and previously due out on the same date as that game – now has a U.S. street date of September 30, 2011. Another pyramid product will be released on June 24, however, the Looney Pyramid Booster; the Booster comes in two varities – rainbow (red, green, blue, yellow, black) and xeno (purple, orange, clear, white, cyan) – with three pyramids of varying sizes in each color. The Looney Pyramid Booster retails for $10.

FRED Distribution has opened preorders on a handful of titles, starting with Richard Launius' Defenders of the Realm: Hero Expansion #1, #2 and #3 – each of which includes four new heroes that can mixed with those of the base game or used on their own or with other expansions. These sets also contain new Global Effects – half good, half bad – that can be mixed with those of the base game.

Two titles previously unannounced from FRED's Gryphon Games brand are Number Please! – a collection of games in which you roll dice and make equations – and Jacob Davenport's Mirror Mirror, in which you're trying to intercept a letter headed toward your beloved by using mirrored pieces that can spot the hidden identity of your opponent's pieces.

Two other titles coming from FRED – Pastiche through Gryphon Games and Railways Through Time through Eagle Games – are due out in the near future as the container carrying these games has arrived. Pergamon will be another Gryphon Games release in North America.

• Other new games hitting U.S. stores recently include Trollhalla, the new edition of Junkyard Races, Hive: The Ladybug, Age of Steam: Time Traveler, Tide of Iron: Fury of the Bear, and BattleLore: Code of Chivalry

• Mere days after announcing that the new edition of Stronghold is clearing customs and on its way to stores, Valley Games has announced that it will release Stronghold: Undead, possibly before the end of 2011.

• Polish design team Los Diablos Polacos has launched its own website in English and Polish to provide information about its projects. Previous releases include Boże Igrzysko – the four-player spin-off of Martin Wallace's God's Playground – and Conflict of Heroes: Price of Honour. Projects currently in the works are Teutons and Carolus, both coming from Phalanx Games Polska.

• New entries on BGG that might merit your attention include:

War of Honor, a board game set in the world of Legend of the Five Rings
Paperclip Railways, which will debut from Surprised Stare Games at the UK Games Expo in June 2011 in a limited edition.
Pitch'n Dunk from flicking design king Daniel Quodbach.
Battleship Galaxies, which looks like Hasbro's replacement for the Heroscape-buying "niche" market.
China: The Embassies, a small expansion for this Michael Schacht design that will be sold through the BGG store.
Race for the Galaxy: Alien Artifacts, the next arc in the RftG universe from Tom Lehmann.
Conflict of Heroes: Blitzkrieg - France and the Lowlands 1940, coming from Academy Games in 2012.
Schnappt Hubi!, a cooperative deduction game coming from Ravensburger that includes electronic bits along the lines of Wer war's?
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Subscribe sub options Mon Feb 28, 2011 9:02 pm
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Savino Palumbo
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Yet ANOTHER deckbuilding cardgame? DOMINION, WHAT HAVE YOU WROUGHT
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  • Posted Mon Feb 28, 2011 10:50 pm
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I will not rest until Biblios is in the Top 100.
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Look at what happened when Magic hit big. There were probably close to 100 different CCG spawned from that idea and they still keep trying.
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  • Posted Tue Mar 1, 2011 1:08 am
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Neal C

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ELPsteel wrote:
Yet ANOTHER deckbuilding cardgame? DOMINION, WHAT HAVE YOU WROUGHT


Glad to see I'm not the only one that feels that way.
 
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  • Posted Tue Mar 1, 2011 2:16 am
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Thomas Staudt
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ELPsteel wrote:
Yet ANOTHER deckbuilding cardgame? DOMINION, WHAT HAVE YOU WROUGHT


I wonder why I've never read something like
"Oh no, another wargame using counters".
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  • Posted Tue Mar 1, 2011 6:41 am
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Thanks for a great read thumbsup
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  • Posted Tue Mar 1, 2011 6:48 am
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Gunther Schmidl
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ashman wrote:
ELPsteel wrote:
Yet ANOTHER deckbuilding cardgame? DOMINION, WHAT HAVE YOU WROUGHT


I wonder why I've never read something like
"Oh no, another wargame using counters".


Ooh, ooh, is it set in WW2? Because that's never been done either.
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  • Posted Tue Mar 1, 2011 12:38 pm
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Ian Toltz
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gschmidl wrote:
ashman wrote:
ELPsteel wrote:
Yet ANOTHER deckbuilding cardgame? DOMINION, WHAT HAVE YOU WROUGHT


I wonder why I've never read something like
"Oh no, another wargame using counters".


Ooh, ooh, is it set in WW2? Because that's never been done either.


I hope it uses hexes for the map. I think that was an insightful innovation.
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  • Posted Tue Mar 1, 2011 2:42 pm
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Kudos to Stronghold games for being exacting about their component quality. I'm sure this is costing them a decent amount of money. I also appreciate that they are keeping their customers informed about the reason for the delay.
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  • Posted Tue Mar 1, 2011 4:40 pm
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Go DAVID AUSLOOS! Dude's got 2 games he's worked on coming out this month alone! Awesome sauce!

Also, Battleship Galaxies is NOT a Heroscape replacement. Not at all. Not even in a small way.
 
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  • Posted Thu Mar 3, 2011 7:03 pm
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ashman wrote:
ELPsteel wrote:
Yet ANOTHER deckbuilding cardgame? DOMINION, WHAT HAVE YOU WROUGHT


I wonder why I've never read something like
"Oh no, another wargame using counters".


I have no problem with games providing new outlets of fun in a familiar mold. My problem with the current deckbuilding trend is that none of the games that I've played since Dominion have offered anything that Dominion doesn't offer, in terms of new gameplay options and style. Your analogy is much different - for example, Twilight Struggle and Axis and Allies both use counters yet share basically nothing in common other than the use of counters and area control. But in Dominion, Ascension, and Thunderstone, the setup and gameplay for those are nearly identical. Admittedly we don't know anything about this Rune Age game, but if it falls along those lines I won't be interested for that reason.

Not only that, but MtG players have known how fun deckbuilding is for over a decade, so this sudden onslaught of interest in drafting/deckbuilding games is somewhat confusing. Dominion is fun but nothing beats a good old-fashioned MtG booster draft IMO (and this is coming from someone who doesn't even buy Magic cards anymore!).
 
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  • Posted Fri Mar 4, 2011 6:41 am
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Thomas Staudt
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ELPsteel wrote:
ashman wrote:
ELPsteel wrote:
Yet ANOTHER deckbuilding cardgame? DOMINION, WHAT HAVE YOU WROUGHT


I wonder why I've never read something like
"Oh no, another wargame using counters".


I have no problem with games providing new outlets of fun in a familiar mold. My problem with the current deckbuilding trend is that none of the games that I've played since Dominion have offered anything that Dominion doesn't offer, in terms of new gameplay options and style. Your analogy is much different - for example, Twilight Struggle and Axis and Allies both use counters yet share basically nothing in common other than the use of counters and area control. But in Dominion, Ascension, and Thunderstone, the setup and gameplay for those are nearly identical. Admittedly we don't know anything about this Rune Age game, but if it falls along those lines I won't be interested for that reason.

Not only that, but MtG players have known how fun deckbuilding is for over a decade, so this sudden onslaught of interest in drafting/deckbuilding games is somewhat confusing. Dominion is fun but nothing beats a good old-fashioned MtG booster draft IMO (and this is coming from someone who doesn't even buy Magic cards anymore!).


Yes, I see that the analogy was not perfect. Take "worker placement" or some other mechanism then.
And call the Dominion mechanic "Deckbuilding during the game" to make it a new mechanism.
All I wanted to say (and the unexpected number of thumbs I got for the post seems to prove I'm not the only one) is that I'm finding the notion of "oh no, another deckbuilding game" totally exaggerated.
How many interesting attempts are there at the moment? Thunderstone, Ascension, Heroes of Graxia, and that's almost it. How many CCGs were there two years after MtG was released? Dozens?
I'm positively surprised that there are not _more_ deckbuilding games, and even more surprised that they all have a certain level of quality that can not be found in most early CCGs.
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  • Edited Fri Mar 4, 2011 7:03 am
  • Posted Fri Mar 4, 2011 6:53 am
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Savino Palumbo
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ashman wrote:


How many interesting attempts are there at the moment? Thunderstone, Ascension, Heroes of Graxia, and that's almost it. How many CCGs were there two years after MtG was released? Dozens?


Yes, there were dozens of CCGs released after MtG. How many of them are relevant today other than Magic? Zero.
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  • Posted Sun Mar 6, 2011 6:01 am
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Tim Fiscus
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ELPsteel wrote:
Yet ANOTHER deckbuilding cardgame? DOMINION, WHAT HAVE YOU WROUGHT


I have good news! You don't need to ever buy any of them.
 
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  • Posted Sun Mar 6, 2011 11:00 am
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ELPsteel wrote:

Yes, there were dozens of CCGs released after MtG. How many of them are relevant today other than Magic? Zero.


Helloooo tunnel-vision.
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  • Posted Sun Mar 6, 2011 1:57 pm
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Savino Palumbo
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AEGTodd wrote:
ELPsteel wrote:

Yes, there were dozens of CCGs released after MtG. How many of them are relevant today other than Magic? Zero.


Helloooo tunnel-vision.


Really now? I live near 3 different card/FLGS shops. Each of them have 2-3 CCG events per week, and they are all Magic events. I would be interested to see what CCG's you still consider to be alive.
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  • Posted Tue Mar 8, 2011 4:56 pm
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Todd Rowland
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L5R, the one we publish for one... which just had it's 15th anniversary and has been on a continual sales growth trend over the past 3-4 years... largest world championships in 7 years, most regional events in our Kotei seasons over the last years and just launched a new fall/winter tournament season.

Pokemon is still going. Yugi is as well, IIRC.
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  • Posted Tue Mar 8, 2011 5:16 pm
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Savino Palumbo
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AEGTodd wrote:
L5R, the one we publish for one... which just had it's 15th anniversary and has been on a continual sales growth trend over the past 3-4 years... largest world championships in 7 years, most regional events in our Kotei seasons over the last years and just launched a new fall/winter tournament season.

Pokemon is still going. Yugi is as well, IIRC.


Maybe it's just a location thing, but out of hundreds of CCG lovers in my area I don't know a single person that plays any of those =/ I haven't seen much Yugi even among children - Pokemon will always be strong with kids though no matter what, as they buy anything with a pokemon label.

Don't take it the wrong way, as I tried to play Star Wars, LoTR, and WoW ccgs, always looking for something new...but in the end nothing scratches the itch like the original IMO. I'm feeling the same way about Dominion clones right now. i understand real-time deckbuilding can be applied in other ways as a mechanic - I just feel that right now that's not happening. You always start with a 10-card deck with 7 money-functioning cards and 3 others, not to mention the flow of gameplay being almost exactly the same in all cases. This makes me think that the new flood of deckbuilding games are cash-ins rather than attempts to do something new and exciting, hence my original post.
 
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  • Posted Tue Mar 8, 2011 10:32 pm
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