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BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
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Links to Love, Links to Leave Behind

W. Eric Martin
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Over the past two months I haven't posted much game news due to the Boardgame News implosion of 2010, but that doesn't mean I've been goofing off completely. Mostly goofing off, yes, but not full-bodied, 100% loafing.

No, I've been bookmarking material for publication once the gates opened and I would have a forum to start type, type, typing once again. Some of this material might be familiar to you, but maybe you'll run across a few things of interest. Let's take a look:

• German manufacturer Scheer Spiele GmbH & Co. KG failed to deliver a number of game titles to publishers on the eve of the Spiel 2010 game convention last October, with Queen Games being especially hard hit. In January 2011 in its 50th year of business, Scheer – manufacturer of Spiel des Jahres-winning titles like Carcassonne, El Grande and The Settlers of Catan – filed for insolvency, according to the Main Post. The article notes that financial irregularities in early 2010 led to a financial loss "in the high six figures".

• Michael Schacht was interviewed in English by Jeux'n'Co. One forthcoming title he mentioned, Mondo, will be featured in a designer diary from Schacht this coming Monday, Jan. 31.

• In other Schacht news, his card game Gold! will debut on February 3, 2011 from German publisher Abacusspiele to coincide with the opening of the Nürnberg Toy and Game Fair. On that same date, a digital version of Gold! will debut from Skotos Tech for iDevices. For a detailed summary of game play, head to the Gold! page and check out my game description.



• Mayfair Games is holding weekly giveaways of Catanimals – plush versions of the building components in The Settlers of Catan – on its Facebook page. To enter, you must visit this photo album on the Tuesday that a new image is posted and "like" that image. One random "liker" will be chosen as the winner.

• In other Catan news, on Thingiverse Jonathan Mayer describes how to create laser-cut tiles in acrylic or wood for The Settlers of Catan.



• Peter Eggert is donating €1 to Die Kindernothilfe – a children's relief organization – for each copy of eggertspiele's Rummelplatz sold. What's more, all of the designers involved with the game have donated their royalties for the same cause.

• Yahoo's "Plugged In" – which normally features video games – highlights "five new board games you should play," featuring four highly-rated and well-publicized games and one head-scratcher.

• In late 2010, the Japanese magazine Game Link published a special issue devoted to Friedemann Friese, which included a new version of FF's Foppen that included all-new Japanese art.

• The U.S. Consumer Products Safety Commission has once again delayed implementation of new tests – originally due to start in early 2009 – for children's toys and games that are designed to test for lead and phthalates.

When the CPSC first announced these provisions, I contacted a few game publishers for their reaction. Said Mark Kaufmann of Days of Wonder, "Because we sell games in both the U.S. and Europe, Days of Wonder products have always had to comply with the even tougher restrictions on product safety required by the European Union countries. The U.S. law is only now playing catch-up on this product safety issue, but our products have been lab-tested for years so other than providing copies of the same lab documentation in the U.S., there are no changes that we have to make."

Since the Consumer Product Safety Improvement Act of 2008 is targeting products for children 12 and under, Zev Shlasinger of Z-Man Games said that one possible solution is to label all future games for ages 13+, a solution which highlights the fact that most releases from Z-Man are not aimed primarily at children.

• The Boardgame Remix Kit from UK-based Hide and Seek Productions explains how to transform "Trivial Pursuit into a surrealist parlour game, Scrabble into fight between a wasp and a robot, and Cluedo into a zombie invasion".

• Video game fan Keith Burgun at The Expensive Planetarium discovers modern board games and explains why they've retained some of the magic lost by recent video game releases.

• Brenda Brathwaite's Train is covered in a non-gaming publication once again, this time in The Daily Beast by columnist Ben Crair. Also mentioned are five other games in Brathwaite's "The Mechanic is The Message" series, games covering Cromwell's conquest of Ireland, the Trail of Tears, the Middle Passage, illegal immigration, and Haitian poverty. Says Crair:

Quote:
Her goal was more than "blast-the-Nazis fun." "I wanted to do a design exercise to see if you could use game mechanics to express difficult subjects," Braithwaite says. "Every single atrocity, every single migration of people – there was a system behind it. If you can find that system, you can make a game about it. All games are, is systems."
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Chris Ferejohn
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The boardgame remix kit looks pretty awesome...
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  • Posted Sun Jan 30, 2011 7:14 am
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Anthony Simons
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cferejohn wrote:
The boardgame remix kit looks pretty awesome...

I don't know about that; it just appears to be a collection of variants and traditional or non-proprietary games played with boardgame equipment.

The variants I have gleaned from the sample pages I have either heard before or played before; the obvious use of Scrabble tiles for a variety of word games, Hunt the Thimble played with Cluedo components and the question-passing variant of Triv Pursuit.

I suppose it's useful to some, but it's not for me. I am intrigued by the zombie mansion Cluedo and the poker-style Monopoly though; only because I think I have seen them somewhere.
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  • Posted Sun Jan 30, 2011 9:49 am
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Bill
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fellonmyhead wrote:
I am intrigued by the zombie mansion Cluedo and the poker-style Monopoly though; only because I think I have seen them somewhere.

The Zombie Mansion variant for Zombie Plague, perhaps.
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  • Posted Sun Jan 30, 2011 1:19 pm
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Randy Cox
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Quote:

Since the Consumer Product Safety Improvement Act of 2008 is targeting products for children 12 and under, Zev Shlasinger of Z-Man Games said that one possible solution is to label all future games for ages 13+
Now, I like Z-Man games as much as anyone and I'm not wanting to bash on Zev, but this sounds more like a dodge than anything else.

I mean, if protection from cadmium and lead and such is a good thing for those under 12, I'm gonna go out on a limb and say I don't want it in my "adult" products, either.
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  • Posted Sun Jan 30, 2011 4:05 pm
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I think the idea is that you know not to eat the components.
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  • Posted Sun Jan 30, 2011 4:07 pm
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ain't nuthin' but a
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Holy wah! This is an expensive place to put random crap! And further, please DO NOT FIX GeekQuestions tipping** OR thumb counts. Both are a critical part of its charm (such as it is). ** Except for Purplewurple who totally deserves it!
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ellephai wrote:
I think the idea is that you know not to eat the components.


*chomp*chomp*????BWaaaa???*chomp*chomp*
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  • Posted Sun Jan 30, 2011 4:17 pm
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Don Eskridge
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That wooden Catan is freakin' amazing!!! I want one! I want FIVE!
 
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  • Posted Sun Jan 30, 2011 7:02 pm
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Meanwhile, back on Planet Earth, the collapse of a manufacturer with large financial irregularities could have a serious impact on the publishers involved. It may be that they were getting games made and delivered, then paying on credit, but if they are owed money by Scheer, then they too could be squeezed. We don't know how stable the publishers really are. They seem successful to us, profitable and thriving, but we have no idea if they have cash reserves or too much debt. What would happen if one of the leading German publishers went under too?
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  • Posted Sun Jan 30, 2011 7:12 pm
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EYE of NiGHT wrote:
Meanwhile, back on Planet Earth, the collapse of a manufacturer with large financial irregularities could have a serious impact on the publishers involved. It may be that they were getting games made and delivered, then paying on credit, but if they are owed money by Scheer, then they too could be squeezed. We don't know how stable the publishers really are. They seem successful to us, profitable and thriving, but we have no idea if they have cash reserves or too much debt. What would happen if one of the leading German publishers went under too?


I thought that was the most interesting/serious bit of news too. A major part of a supply chain going under is never a good thing & often pulls down other parts...
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  • Posted Sun Jan 30, 2011 8:23 pm
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The Galaxy is Just Packed!
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Randy Cox wrote:
Quote:

Since the Consumer Product Safety Improvement Act of 2008 is targeting products for children 12 and under, Zev Shlasinger of Z-Man Games said that one possible solution is to label all future games for ages 13+
Now, I like Z-Man games as much as anyone and I'm not wanting to bash on Zev, but this sounds more like a dodge than anything else.

I mean, if protection from cadmium and lead and such is a good thing for those under 12, I'm gonna go out on a limb and say I don't want it in my "adult" products, either.


The box could contain 100% cardboard, and if it says anything "12 and under," it still has to go though testing and approval, which is time and expense (and higher prices for you). It's not just Zev. You will see many many many game companies shifting their ages to 13+ as a result.
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  • Edited Sun Jan 30, 2011 10:43 pm
  • Posted Sun Jan 30, 2011 10:10 pm
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Yahoo says Agricola has "reasonably simple rules"

whistle

Anyway, nice find.
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  • Posted Sun Jan 30, 2011 10:12 pm
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Jonathan Warren
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Interested in the Catan laser cut hexes. Pity the artwork is not very pleasing (IMO). I like the idea of having a circular cut out in the centre which holds in place the number.

I might ask a laser cutting service how much it would cost to cut this from 3mm ply.

Any Geeks in the UK have access to a laser cutting machine? whistle
 
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  • Posted Sun Jan 30, 2011 10:31 pm
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Randy Cox wrote:
Quote:

Since the Consumer Product Safety Improvement Act of 2008 is targeting products for children 12 and under, Zev Shlasinger of Z-Man Games said that one possible solution is to label all future games for ages 13+
Now, I like Z-Man games as much as anyone and I'm not wanting to bash on Zev, but this sounds more like a dodge than anything else.

I mean, if protection from cadmium and lead and such is a good thing for those under 12, I'm gonna go out on a limb and say I don't want it in my "adult" products, either.


The problem is that the CPSI rules and processes were written by and designed for large-scale manufacturers, and don't allow reasonable alternatives. Some of the smaller manufacturers of 100% safe children's toys have been put out of business, since they have to do expensive destructive testing on one item out of each batch (100% certification of the supply chain and manufacturing process is not sufficient.)

These rules are also the reason that many thrift stores throw out any board games that are donated to them.
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  • Posted Sun Jan 30, 2011 11:47 pm
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fenners wrote:
EYE of NiGHT wrote:
Meanwhile, back on Planet Earth, the collapse of a manufacturer with large financial irregularities could have a serious impact on the publishers involved. It may be that they were getting games made and delivered, then paying on credit, but if they are owed money by Scheer, then they too could be squeezed. We don't know how stable the publishers really are. They seem successful to us, profitable and thriving, but we have no idea if they have cash reserves or too much debt. What would happen if one of the leading German publishers went under too?


I thought that was the most interesting/serious bit of news too. A major part of a supply chain going under is never a good thing & often pulls down other parts...

Ultimately the consumer will suffer the ill effects (if there are any, and perhaps even if there aren't any for the publishing houses). The publishing houses will have to look elsewhere, which may mean more costs (unless Scheer have actually lost money because customers are looking elsewhere and getting a cheaper service). I don't know, I didn't read the linked post (too much effort to translate it), which economic forces have driven Scheer downwards; but whether we're talking fewer publishers operating effectively or not, it is the consumer who will be affected most. Increases in production costs will be met by passing on those increases, which snowball into a few € more on the retail.
 
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  • Posted Sun Jan 30, 2011 11:48 pm
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Randy Cox wrote:
Quote:

Since the Consumer Product Safety Improvement Act of 2008 is targeting products for children 12 and under, Zev Shlasinger of Z-Man Games said that one possible solution is to label all future games for ages 13+
Now, I like Z-Man games as much as anyone and I'm not wanting to bash on Zev, but this sounds more like a dodge than anything else.

I mean, if protection from cadmium and lead and such is a good thing for those under 12, I'm gonna go out on a limb and say I don't want it in my "adult" products, either.


So here's the deal- Mattel had a problem a couple years ago with lead content in its toys (you may recall the recalls, harhar). The government wagged its finger at Mattel and told them to get better testing or else. Mattel (and Hasbro) lobbied (as in, literally, hired lobbyists) to have the testing they were now required to do for Mattel's mistakes imposed on EVERYONE, including small businesses.

Now, you might think this would be "for the good of the public", but what it serves to do instead is hurt the small businesses, while barely scratching the big boys- the cost to arrange testing for a small print run is disproportionately large (percentage-of-overall-cost-wise) to the cost to arrange testing of a print run of a size that will go in every Wal-Mart and Toys-R-Us. And testing batches doesn't actually prevent tainted products from reaching shelves.

And the kicker? Mattel is now exempt from the law they lobbied to create. The law that coincidentally hurts any up-and-coming competition far worse than it would hurt them.

I have a hard time faulting anyone for labeling their product 13+ to circumvent a joke of a law... especially if their product really is targeted at people above 13 to begin with.
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  • Posted Mon Jan 31, 2011 12:52 am
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bryanwinter wrote:
Randy Cox wrote:
Quote:

Since the Consumer Product Safety Improvement Act of 2008 is targeting products for children 12 and under, Zev Shlasinger of Z-Man Games said that one possible solution is to label all future games for ages 13+
Now, I like Z-Man games as much as anyone and I'm not wanting to bash on Zev, but this sounds more like a dodge than anything else.

I mean, if protection from cadmium and lead and such is a good thing for those under 12, I'm gonna go out on a limb and say I don't want it in my "adult" products, either.


The box could contain 100% cardboard, and if it says anything "12 and under," it still has to go though testing and approval, which is time and expense (and higher prices for you). It's not just Zev. You will see many many many game companies shifting their ages to 13+ as a result.
I don't want cardboard with poisonous dyes and inks on them, either. I don't have to eat the pieces to get the transfer of toxic materials.

Of course, companies could just purchase goods made in countries where those dyes/inks aren't even allowed (US, EU) and avoid the whole problem. Or they can comply with testing. Their choice.
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  • Posted Mon Jan 31, 2011 2:51 am
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truekid wrote:
Mattel is now exempt from the law they lobbied to create. The law that coincidentally hurts any up-and-coming competition far worse than it would hurt them.


Wait . . . What?! OK, I already knew Mattel was evil. (I discovered that when I read their shareholder's report back when I was 10 or 11 and realized what "Christmas" actually meant.

But can you provide some evidence for this? I mean, I'd like to read more and get more of the details of this development. Where can I learn more?
 
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  • Edited Mon Jan 31, 2011 2:56 am
  • Posted Mon Jan 31, 2011 2:53 am
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http://www.newsinferno.com/archive/cpsc-exempts-mattel-from-...

and

http://hotair.com/archives/2009/08/28/mattel-gets-a-cpsia-wa...
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  • Edited Mon Jan 31, 2011 3:41 am
  • Posted Mon Jan 31, 2011 3:37 am
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Randy Cox wrote:
Of course, companies could just purchase goods made in countries where those dyes/inks aren't even allowed (US, EU) and avoid the whole problem. Or they can comply with testing. Their choice.


I'm not an expert in the regulations, but I don't believe the first scenario you lay out is an option. My understanding is that you can't simply demonstrate that you are only using safe materials in a product, you need to test it, at a fixed cost of several thousand dollars, for each product formulation.

I know I've heard it come up here in Vermont where the claim is folks who use wood off their property, do their own woodwork to turn it into a small truck, and paint it with a locally made sealer that comes from cheese production by-products and is perfectly safe can't do thousands of dollars of testing to sell a few dozen wooden toys. I've heard the strategy of re-branding the products as 'collectibles' and not for children in that field as well.

Meanwhile, the regulators apparently realize the current law's formulation is unreasonable so actual implementation keeps getting delayed. The right answer is to test imported products from countries with histories of problems, but that seems to be a political challenge.
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  • Posted Mon Jan 31, 2011 3:47 am
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Randy Cox wrote:
I don't want cardboard with poisonous dyes and inks on them, either. I don't have to eat the pieces to get the transfer of toxic materials.

Of course, companies could just purchase goods made in countries where those dyes/inks aren't even allowed (US, EU) and avoid the whole problem. Or they can comply with testing. Their choice.


It isn't necessary for there to be laws against such things for us to get what we want.

The CPSC provides little value to the public while stifling competition. Its performance is evaluated based on statistics such as "number of recalls per year". I wonder how many companies lost money or had to close up shop due to dubious recalls which were implemented just so the CPSC could look better in the eyes of Congress.
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  • Posted Mon Jan 31, 2011 5:26 am
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PghArch wrote:
Randy Cox wrote:
Of course, companies could just purchase goods made in countries where those dyes/inks aren't even allowed (US, EU) and avoid the whole problem. Or they can comply with testing. Their choice.


I'm not an expert in the regulations, but I don't believe the first scenario you lay out is an option.
Well, I don't know that it works differently in toys and games, but for my company to be in compliance, all we need to do is to have an independent auditor verify the manufacturer's site and practices yearly. It costs us $1500 to verify a supplier. Once they're compliant, their goods are OK. Now, a specific customer of ours may have more stringent requirements (like they want more than one bar of soap per bathroom or shorter work days or no animal-based supply materials or whatnot) and that will cost us more to comply. But we can then charge those customers more money if we don't want to pay for those extra inspections.

Quite a few of our Chinese vendors are already compliant and have the paperwork, so we don't even have to pony up the $1500 inspection fee. I suspect that printers are the same way. If they're compliant with their supplies and human rights practices, they can provide that paperwork to Z-Man or any other company. Granted, there can be lots of shenanigans going on in the inspection process in China, but it meets the letter of the law.
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  • Posted Mon Jan 31, 2011 1:29 pm
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As Mark kaufman says, Days of Wonder have always had to keep up to much stronger regulations in EU. And there are lots of publishers in EU that are much smaller than Z-man.
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  • Posted Mon Jan 31, 2011 2:10 pm
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... transform Scrabble into fight between a wasp and a robot


You don't need to buy anything to do this, just play Scrabble with my grandparents.
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  • Posted Mon Jan 31, 2011 5:03 pm
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Totally agree with the article that compares video games to boardgames, I often wonder why as a former video game junkie im more inclined to play board games now..hmm gameplay ?

Its certainly true that that there are a great deal of video games that have stunning graphics and audio, while ignoring the nuts and bolts of good game play mechanics or using the same tricks they were using 10 years ago.

 
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  • Posted Mon Jan 31, 2011 5:17 pm
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Pretty much any ink/dye worth using to print something like a boardgame is going to use toxic materials. The point is you should not be eating them. I am a painter and the only way to get a "True" red is to use Cadmium. Touching a piece after it has dried will not be an issue. It's just if you actually ingest the item that things would be a problem. In reality just chewing on one wouldn't be that big of a deal either. It would be more of an issue for the people making the games than playing them.

OF course it is possible to go a non-toxic route. But then the materials involved would be at least 2x the price or more to produce. (I use this as the base for getting quality paint that is non-toxic. Keep in mind things like crayola that are non toxic do not last.)

Personally, I would rather have a $50 boardgame that I can't eat. Rather than a $100 one that I can.
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  • Edited Mon Jan 31, 2011 8:54 pm
  • Posted Mon Jan 31, 2011 8:50 pm
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Randy Cox
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Syvanis wrote:
OF course it is possible to go a non-toxic route. But then the materials involved would be at least 2x the price or more to produce.
On the other hand, you could just use some burnt orange or grey or whatever color for the board/playing piece and cover your bases while still keeping it cheaper to produce.
Quote:
Personally, I would rather have a $50 boardgame that I can't eat. Rather than a $100 one that I can.
I'd rather have a $52 boardgame that's safe for me, my kids, and everyone else, but might not have eye-popping colors than a $50 one which is potentially harmful.
 
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  • Posted Tue Feb 1, 2011 3:58 pm
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Chris Ferejohn
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fellonmyhead wrote:
cferejohn wrote:
The boardgame remix kit looks pretty awesome...

I don't know about that; it just appears to be a collection of variants and traditional or non-proprietary games played with boardgame equipment.


Well, yes, that is what it appears to be. And that sounds cool to me...
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  • Posted Tue Feb 1, 2011 8:00 pm
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Jesse Fuchs
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cferejohn wrote:
fellonmyhead wrote:
cferejohn wrote:
The boardgame remix kit looks pretty awesome...

I don't know about that; it just appears to be a collection of variants and traditional or non-proprietary games played with boardgame equipment.


Well, yes, that is what it appears to be. And that sounds cool to me...


Meh. I paid $5 for the iPhone app, having also been sold on the sizzle, and was mostly disappointed; I already knew most of the variants listed, and the ones I didn't weren't particularly exciting. Boardgamegeek.com could certainly learn some lessons from its slick and inviting graphic design, but you'd almost certainly be able to cull together a better set of variants for each game just by clicking around here for a half-hour.
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  • Posted Wed Feb 2, 2011 2:50 am
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Chris Schenck
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Personally, I'll take my chances with the "dangerous" boardgames. I'm sure the risk of driving to the store in my car far exceeds the risk of playing a board game that wasn't approved by some government bureaucracy.
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  • Posted Thu Feb 3, 2011 12:15 am
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Richard Holloway
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Yet another example of what happens when Governments listen to the electorate when they say "There ought to be a law against that"

Well now there is. See if you like that any better.
 
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  • Posted Thu Feb 3, 2011 4:22 pm
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Jerry Martin
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Randy Cox wrote:
Syvanis wrote:
OF course it is possible to go a non-toxic route. But then the materials involved would be at least 2x the price or more to produce.
On the other hand, you could just use some burnt orange or grey or whatever color for the board/playing piece and cover your bases while still keeping it cheaper to produce.
Quote:
Personally, I would rather have a $50 boardgame that I can't eat. Rather than a $100 one that I can.
I'd rather have a $52 boardgame that's safe for me, my kids, and everyone else, but might not have eye-popping colors than a $50 one which is potentially harmful.


I see what your point is, but in reality almost everything you come into contact with has these issues, your clothes, your car, your carpet and your couch. These things are not designed to be in your mouth.

I have a young child. He is just now past the "stick everything in my mouth age". There is more of an issue with him choking on things than the toxins in what is in his mouth.
 
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  • Posted Thu Feb 3, 2011 5:47 pm
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  • Posted Thu Feb 3, 2011 9:00 pm
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