The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

Here there be dragonsters

My blog of random boardgamey thoughts.
Recommend
2 
 Thumb up
 tip
 Thumb up

Theme needed

Gareth Madeley
United Kingdom
Wirral
Merseyside
Avatar
mbmbmbmbmb
Hello, once again you're off the edge of the map, and here there be dragonsters *insert epic theme tune here*

A few comments on my recent plays on Monday night:

We started off with 6 and, unsure of any more people appearing, decided to have a quick play of 7 Wonders. This is a really interesting game, as you have to think about the cards you want but, as you're passing these cards, you need to think about what cards you want to deny other people. A good thinky filler.

After finishing this we found we had 6 people. Great, a 6 player game, we don't often get to play on of them. We didn't this week either as no one had a 6 player game. Sigh. So this meant we split into two sets of three. James is quite the Friese fan so had recently bought some of his newer fair, and I'd heard good things about Fürstenfeld so we tried that. I like the demand tracks on the breweries you're selling to as it feels similar to the resource market in Power Grid (a game I need to play more of) as being different to other players is good as they're not encroaching on your territory, but certain goods will become more valuable as the breweries demand different number of resources. Ultimatley, you need to make the decision of when to sacrifice building space for palaces which produce nothing but you need all of them to win. Culling your deck is a good strategy early on. If only I'd known.

Next he pulled out Black Friday a stock market game which felt wonky. This might have had something to do with the fact we got the rules wrong. This felt ... interesting and fairly euro-ised. If lots of a particular share is owned, it will go down in value, if loads of people have been selling, it might go up. Thinking about it, the theme doesn't really fit, whilst the mechanics are good (randomly drawing stocks from a bag for the share price adjustment gives it enough randomness, whilst giving players some control of what stocks are in the bag). It just odd playing this game considering the other stock market games I've played are the 18XX series.

After this, we played Innovation. I've played this before, and I could tell then that this game was designed by the same guy as Glory to Rome. The last time I'd played we'd been taught the rule wrong and I wasn't informed of this until after my first few cards, which meant I'd made some possibly questionable desicions. However I needed one more action to get my last achievement and win ... and then someone else did. I really enjoy this game, as I do Glory to Rome due to the various combinations of cards you can have. In Innovation, you start off with a limited nubmer of actions, but as you paly more and more cards, you strart getting more possible actions, which does give this a feeling of a civilization game.

I remember the Dice Tower doing a segment on 7 Wonders vs Innovation. Personally, I prefer Innovation because you have more options on your turn. I do enjoy 7 Wonders as well however, but that seems to fill more a filler role than Innovation, which seems to have deeper decisions.

As I seem to be complaining about Black Friday a little, and talking about games based on the cvilization theme, I thought I'd talk about theme today. I like theme. I like games with theme. Abstracts, or games with a pasted on theme don't get me, usually. This may have been a problem with Black Friday, and, to a lesser extent Glen More, as the actions felt unintuitive based on the theme, whereas other games, like Battlestar Galactica are more thematic, and therefore more intuitive. That is the benefit of a good theme, it makes the game more immersive and makes the rules easier to fully understand.
Twitter Facebook
3 Comments
Subscribe sub options Wed Mar 2, 2011 4:30 pm
Post Comment
Dan Schaeffer
United States
Unspecified
Illinois
flag msg tools
Avatar
mbmbmbmbmb
I'm curious about what rule you had played wrong in Innovation.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Mar 2, 2011 4:34 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
James Cheevers
United Kingdom
Liverpool
Avatar
mbmbmbmbmb
Hi Gareth,

This is how I see Black Friday.

You buy shares, you place a share onto the share table. These ultimately go into the bag where they will hopefully be drawn and increase the price. When you sell shares, you remove that colour (or one of) from the sales tables and back into the market so there is more to buy, so these will not go into the bag and ultimately the prices will drop.

There is a delay to your actions and the effects on the prices.

The rules we got wrong were:

Add a black case to the bag whenever a new level is triggered. We remembered it halfway through the game. The prices may have gotten a little higher had we played it correct.

When we have a price adjustment, if there are any colours that are empty in the market that price will move UP.

A small note on the 6 player game non-love. There's no real dislike but early on in the clubs history there was a lot of times when there were only 6 players and the only games available were 'Power Grid', 'Imperial' & 'Antike'. So there was a long period where they were the only games played and after a while there was a little backlash.

I'm all for a big game and have enjoyed the recent 'Outpost' love. But from time to time I prefer the smaller player numbers.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Mar 2, 2011 5:36 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Gareth Madeley
United Kingdom
Wirral
Merseyside
Avatar
mbmbmbmbmb
Dan, the last game we got a rule about drawing cards wrong, so (in this game) I might have started with a different card and played the game differently.

James, ah, you said we'd got the black cases wrong and I wonder if that affected it, with the other rules, that might be what's made me feel a little off about the game. Definetly need to give this another chance.

I was just thinking when we found we had 6 there was a sudden discovery that there were no six player games, while normally there's at least one game that can hold all six. I do agree though that fewer players can be better, the games are shorter (normally) so allow more to be played and also you have greater control of the board position.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Mar 2, 2011 5:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.