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Move to Victory in a Hop, Jump and Skippity

W. Eric Martin
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If Susan McKinley Ross' Qwirkle can be described as a simplified Scrabble – with colors and shapes replacing letters – then her 2010 release from MindWare – Skippity – might be dubbed "checkers for the Timothy Leary set".

On a blazingly colored 10x10 game board, players randomly lay out one hundred tokens in five colors, then remove the tokens from the four central squares. On a turn, a player takes a single token and jumps orthogonally over an adjacent token to an empty space, capturing the token jumped. Multiple jumps are possible, with the player capturing each token jumped.

The game ends when no more jumps are possible. Players then compare their stacks of tokens, with each set of five differently-colored tokens counting as a set. The player with the most sets wins, with the tiebreaker being the number of tokens captured but not in sets. (2-4 players, 5+, 30 minutes, $20)

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Subscribe sub options Tue Feb 1, 2011 6:30 am
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Chaddyboy
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A hot news day for ridiculously colorful games!
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  • Posted Tue Feb 1, 2011 8:02 am
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Ben Lott
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That's almost too colorful. Kind of burns the retinas. So it sounds like Checkers mixed with Knizia scoring, might be fun. I'm just afraid of the potential analysis-paralysis. Since it looks like everything is open knowledge you could spend a lot of time contemplating where the most advantageous move might be "Should I take those chips to increase my score, or should I take those other chips to set up for more scoring on a future turn, or should I take this third group of chips to block my opponent from scoring?"
 
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  • Posted Tue Feb 1, 2011 1:05 pm
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Nate Downs
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chaddyboy_2000 wrote:
A hot news day for ridiculously colorful games!


And, of course, the irony is that this doesn't bother my eyes at all. It's all in the shade of the colors, I guess.

I actually think this looks cool!
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  • Posted Tue Feb 1, 2011 1:27 pm
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Randy McKinney
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So it's Checkers combined with those little peg games from Cracker Barrel. Plus some color mechanics. Interesting.
 
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  • Edited Tue Feb 1, 2011 1:28 pm
  • Posted Tue Feb 1, 2011 1:27 pm
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Roland Wood
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Unless there is more to the description of how the game plays it kind of bothers me that the differently colored squares have no gameplay function. Normally I am not one who advocates for more spartan board art but in this case I think a plain field would suit me better than this. Can you imagine the GIPF series of games with rainbow colored fields of play? gulp
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  • Posted Tue Feb 1, 2011 2:05 pm
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Tim Seitz
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Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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The board colors are superfluous and it would be much easier on the eyes if the board was muted so you could easily see where the checkers are.
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  • Posted Tue Feb 1, 2011 2:21 pm
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Joe Pastuzyn
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Unless the color pattern of the board could be used as some sort of advanced variant of the game? Maybe laying out the tiles in some type of order instead of random.
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  • Posted Tue Feb 1, 2011 4:13 pm
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W. Eric Martin
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Clearly MindWare is foreshadowing a purple token expansion down the road...
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  • Posted Tue Feb 1, 2011 4:15 pm
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Multiplayer Solitaire
 
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  • Posted Tue Feb 1, 2011 7:33 pm
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Timothy Young
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Deep Silver wrote:
Unless the color pattern of the board could be used as some sort of advanced variant of the game? Maybe laying out the tiles in some type of order instead of random.


I was thinking the same thing. Otherwise I agree with out4blood- just seems like a meaningless distraction forced into the game by the marketing department.

I can just imagine how the discussion went:

[Marketing] Cool game, especially those colorful chips. But wouldn't it be cooler if the board had all those colors too?

[Susan McKinley] Well, uhm, I'm not so sure abou-

[Marketing] Yeah, it would definitely be way cooler. We'll get two dozen prototypes ordered up immediately.

[Susan McKinley] But shouldn't we think of a reason to have the squares be different colors, you know, like some sort of game mechanic or something that add-

[Marketing] Mechanic? Nonsense. Your game has plenty of mechanic. What it needs is more color!

 
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  • Posted Wed Feb 2, 2011 4:39 pm
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Susan McKinley Ross
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The finished game matches my prototype almost exactly. I’m delighted with it.
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  • Posted Thu Feb 3, 2011 12:23 am
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Roland Wood
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Idea Duck wrote:
The finished game matches my prototype almost exactly. I’m delighted with it.


They made you say that didn't they...
 
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  • Posted Thu Feb 3, 2011 8:20 pm
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