Alec Chapman(ALGO)United Kingdom
A lot of this has to do with the worst ever gaming experience of my life (4 hours of BSG where not one person had fun) rendering me barely trusted by my non-gaming buddies.
It just so happened that in an astonishing stroke of good fortune the number of people interested in a game day next week is the magic number 7. .
As any aspiring backstabber knows, the number 7 is the key to getting a proper game of classic negotiation and erstwhile backstab-athon Diplomacy played.
So I go into the process of trying to sell the game. I call it an essential gaming memory they will treasure, I call it fun, I bring people’s attention to the ability they have to get me eliminated in two turns, but no dice. The problem is, when you’re reliant on six other players the likelihood that one of them will have doubts is very high (specifically Mrs Algo, specifically “Divide and Conquer”). Especially since I’m always brutally honest about the games I introduce – in this case mentioning its length and its lack of luck. I don’t want to mislead anyone!
I’ve even tried anthropomorphosis, since the game is Chris’ (see Regular Opponent 2) and has never been played - I likened the game to a lonely child locked in a cupboard who hears a massive party being planned for its birthday, only to remain locked in his cupboard while everybody outside has a great time. Even that didn’t work.
I just KNOW this game would be a success with my I’m the Boss, Perudo and Shadows Over Camelot loving buddies.
However, like many of the games on my 10:100 list, its positives will not be immediately apparent – probably only coming into its own in the third round of orders. Experience has shown me time and time again that once someone from this bunch has decided to take against a game, nothing short of a miracle can turn them round. I’m not sure I have the balls to try it.
So, BGG Blog Reader – should I give up? Should I just surrender? What do you think?