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Die Macher is a game about seven sequential political races in different regions of Germany. Players are in charge of national political parties, and must manage limited resources to help their party to victory. The winning party will have the most victory points after all the regional elections. There are four different ways of scoring victory points. First, each regional election can supply one to eighty victory points, depending on the size of the region and how well your party does in it. Second, if a party wins a regional election and has some media influence in the region, then the party will receive some media-control victory points. Third, each party has a national party membership which will grow as the game progresses and this will supply a fair number of victory points. Lastly, parties score some victory points if their party platform matches the national opinions at the end of the game.
The 1986 edition featured 4 parties from the old West Germany and supported 3-4 players. The 1997 edition supports up to 5 players in the re-united Germany and updated several features of the rules as well. The 2006 edition also supports up to 5 players and adds a shorter 5 round variant and additional rules updates by the original designer.
Die Macher is #1 in the Valley Games Classic Line
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Die Macher Manager Spreadsheet
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Die Macher PBEM player aid spreadsheet, V 1.1
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die Macher 3a edizione: aiuto per il giocatore
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I punti oscuri del regolamento sono stati chiariti tramite discussioni qui su BGG e sul forum di www.goblins.net
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PriMacher - 2008 Democratic Primary Variant
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This is a scorekeeping spreadsheet to adapt Die Macher to simulate the 2008 Democratic primaries, called PriMacher. Each player plays one aspirant for the Democratic nomination. The game is played pretty much the same as the regular game, but in 5 rounds, with each representing a set of state primaries and caucuses during which pledged delegates are scored, and then the final “convention tally” for scoring superdelegates.
The only other adaptation in rules is that coalitions are formed at the end of a round, rather than the beginning, once they are formed they cannot be broken, one player must agree to join the ticket as vice-president, and that player hands over all earned delegates, superdelegates, and cash at the end of that round and exits the game.
Have fun – and send improvements!
Mat
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Die Macher (3rd Editon) Play Aids, Version 1
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Die Macher (3rd edition) Play Aids, Version 1
Includes three files:
(1) DM_SetUp_v1.pdf - 1 page - Checklist for set up
(2) DM_RoundOverview_v1.pdf - 1 page - Round overview with section number references into rule book and color hints to remind players which aspects of game can be affected in each phase
(3) DM_FlipBook_v1.pdf - 11 pages - Print and cut to make small, 22-page tabbed flip book summarizing rules
Especially valuable for teaching new players, but also helpful for experienced players. I have five copies of the flip book, one for each player, in my game box. Another suggestion: Place the Set Up and Round Overview pages in a clear plastic vertical display stand for easy reference during play without having to pass them around.
I owe a HUGE debt to the unidentified geek who created the original Die Macher Step by Step summaries. They were great help as we learned to play and inspired these revisions.
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Die Macher Score Board by Liumas
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Die Macher Score Board by Liumas. Print a large score board that everyone can see. Nicer feel of a real election as everyone publicly watches the returns trickle in. (PDf)
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Understanding Die Macher (for B&W printing)
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A visual player aid to help understand how the elements of the game relate to one another. Line widths changed according to their colors for black & white printing.
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Deutsche Kurzspielregel (Version 1) für Hans im Glück Version des Spiels.
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German Quick-Rules / Player-Aid (version 1) for Hans im Glück version of the game.
I wrote them myself, inspired by an older (partially incorrect) Player-Aid from Michael Andersch.
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Die Macher Quick Refe | | | | |