Die Macher is a game about seven sequential political races in different regions of Germany. Players are in charge of national political parties, and must manage limited resources to help their party to victory. The winning party will have the most victory points after all the regional elections. There are four different ways of scoring victory points. First, each regional election can supply one to eighty victory points, depending on the size of the region and how well your party does in it. Second, if a party wins a regional election and has some media influence in the region, then the party will receive some media-control victory points. Third, each party has a national party membership which will grow as the game progresses and this will supply a fair number of victory points. Lastly, parties score some victory points if their party platform matches the national opinions at the end of the game.
The 1986 edition featured 4 parties from the old West Germany and supported 3-4 players. The 1997 edition supports up to 5 players in the re-united Germany and updated several features of the rules as well. The 2006 edition also supports up to 5 players and adds a shorter 5 round variant and additional rules updates by the original designer.
This is a box set with a special horizontal design suitable for sleeved cards that would help you store your sleeved cards (standard Mayday thickness).
The boxes also feature a nice graphics design with content list on each box.
Make sure you do not print from the browser preview and you disable fit to page - the file uses A4 file size.
Get more of my horizontal designs here: [geeklist=66710][/geeklist]
This re-introduces some 1st Edition rules, the biggest of which are changes to the number of Party Policy cards and how Party platforms are changed. Also includes a couple of variants designed by Derek Carver about turn order bidding and scoring for money left at the end of the game.
Files Contain: More-distinct cards for the Public Opinion and Party Policy decks.
I have a hard time telling Public Opinion cards apart, because they tend to feature small, dark icons and pictures of cranes. Here are replacement cards I made, designed to be immediately identifiable from a distance and colored so as not to exclude red/green colorblind players.