The night is quiet, but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle, intent on completing their dastardly tasks. Though alert, the Lion guards are as yet unaware that anything is amiss...
This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor, you will use hidden movement to sneak into the castle, eliminate guards, find your mission objective, and escape. As the guards, you will use your wits and superior numbers to thwart the sinister Scorpion.
In this exciting new game set in the world of Legend of the Five Rings, you must use your limited resources, powers of deduction, and a touch of guile to outthink and outmanoeuvre your opponent. Daring, planning, and a little luck will determine whether you triumph or meet your end on 3 feet of steel.
Paper box for cards, 7x10 cm, pdf file, v. 1.0.
Box can store about 40-60 cards, depending of their thickness. Use several boxes for some games.
[url=https://www.boardgamegeek.com/geeklist/187003/]- List of boxes and how-to video.[/url]
[url=https://www.boardgamegeek.com/geeklist/41958/item/2773195#item2773195]- All for your lovely games.[/url]
Playtest cards designed for a potential Goju Ninja expansion. Includes some cards for the guards and the other intruders.
The Goju ninja gets to keep 9 cards out of his 13. He has two hit points.
Goju Pawns have had their sense of identity stolen by the Goju ninja, leaving them open to spiritual possession. A bit of shadow enters them, making them automatons in the service of the Goju. The bit of shadow allows the Goju ninja to see through their eyes.
The Goju ninja can create Goju pawns using the Face of the Nameless cards. In game terms, a Goju pawn is an auxiliary intruder that aids the Goju ninja. A pawn can move two zones per turn, can search one zone per turn, and is bound by all the same rules for listening and detection. Goju pawns cannot attack guards. They can climb...
Built from manukajoe's Rule summary.
This summary includes nearly every rule (some of them multiple times).
It is intended to be printed duplex, with sheet #1 providing general overview for both sides and a setup map, sheet #2 for the Guards, and sheet #3 for the Intruders.
Please alert me upon any errors, corrections, or suggestions.
1.2 Update: A number of small tweaks, to include Streamlining the Secret Passage summaries.