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Information
Designer
Artist
Publisher
Year Published
2011
# of Players
2 − 3
User Suggested # of Players

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Playing Time
20 minutes
Mfg Suggested Ages
8 and up
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[poll]
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Category
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Expansion
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Primary Name
Aether Captains: Triad 2
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ObjectID: 102194
Description Edit | History

TRIAD 2 contains 3 new Aether Captains games -
BorderStrike - a mini war game on 6 hex map cards. Players take on the roll of the Aether Navy or the Federation of Air Pirates, each commanding 2 ships. On a turn players may either navigate, attack or repair their ships. Dice are used to resolve battle skirmishes and damage taken. 2 players 10-20 minutes

Black Raiders - Air Pirates have gathered to decide who shall lead them next, in trial by combat! Build the strongest airship, stock it with weapons, a fearless crew, and a fast engine. Then engage in a do or die dogfight to see who will have supremacy over the Federation of Air Pirates. Players take turns stocking their air ship sections based on combination dice rolls then battle each other. Last one standing wins 2-3 players, 10-20 minutes

Aether Shaman - Shamen of the two most powerful Northern Tribes meet once a year in a contest of wills and talent, shaping aetheric energy in a day long duel. Only one, however, can become an AetherShaman. Players use 6 cards as a game board adding markers based on die rolls to 5 different areas. Strategy involves using your dice wisely to control the game and victory points gained. 2 players, 10-15 minutes

Triad 2 also contains the following card expansions to the first Aether Captains: Triad game -

Celinian Trader:
2 Income cards: to keep track of gold earned during the game. Each player begins with nine gold pieces.

6 Trade Market cards: replace the original Trade Market card with these. Shuffle the six cards each round and turn one card face up to set Market Buy/Sell prices.

Intrigue:
1 Victory Point Track card for scorekeeping.

10 City State cards: shuffle cards at the beginning of the game. Each player should draw one card to determine their Ruling House and keep it hidden. Set the remaining City State cards aside.

Zeppelin Derby:
2 Derby Course cards: for a longer game replace
the original Finish Line card with these new cards.
The expansion features a new Aether Mine icon for the derby course.

7 Race Cards: shuffle these with the original cards for the extended game. Each player will be dealt 6 cards instead of 4. Set the remaining cards aside.

Artscow order link: http://www.artscow.com/gallery/card/aether-captains-triad-mdwu46i5r0yb

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Aether Captains: Triad 2
Nick: 
First edition
Publisher: (Self-published)
Artist: 
Year: 2011
Size: 3.50 x 2.50 x 1.00 inches
English, (neutral)
Release Date:   
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18 Aether Captains: Triad 2 - Rules
typo fixes
2011-07-08
15 Aether Captains: Triad 2 - part 6
front and back card artwork, p. 6 of 6
2011-07-08
12 Aether Captains: Triad 2 - part 5
front and back card artwork, p. 5 of 6
2011-07-08
14 Aether Captains: Triad 2 - part 4
front and back card artwork, p. 4 of 6
2011-07-08
14 Aether Captains: Triad 2 - part 3
front and back card artwork, p. 3 of 6
2011-07-08
14 Aether Captains: Triad 2 - part 2
front and back card artwork, p. 2 of 6
2011-07-08
16 Aether Captains: Triad 2 - part 1
front and back card artwork, p. 1 of 6
2011-07-08
Statistics
Board Game Rank: N/A
Num Ratings: 5
Average Rating: 7.30
Standard Deviation: 0.75
Num Views: 3580
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 2
Personal Comments: 7
Users Owning: 25
Users Wanting: 1
Users Trading: 1 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 1
Price History: View
Total Plays: 8
Plays This Month: 0
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