This is Squad Leader a game of WWII tactical combat in Europe. Now you make the instant decisions resulting in life or death for your men, victory or defeat for your army ... for YOU are the Squad Leader. YOU direct the fire of your squad, select your plan of attack, or set your defenses against massed Russian human wave or armor assaults. Will that hedgerow provide adequate cover for your flanking efforts, or will your men be cut down by the American machinegun position in the woods? The decision is irrevocable and yours alone. You must live or die by the results.
Squad Leader utilizes programmed instruction to guide you throuqh 12 scenarios of increasing realism and complexity. The scenarios run the gamut from street fighting in Stalingrad to armored advances across snow covered roads in the Ardennes. A Campaign Game ties the individual scenarios together and allows your own personal leader counter to advance in rank and ability. In addition, a "Design Your Own" section is included so that players can create an unlimited number of play situations of their own creation.
Each hex in Squad Leader represents 40 meters of real terrain with counters representing individual leaders, support weapons, and vehicles or 4 man crews and 10 man squads. Each game turn is divided into 8 phases equivalent to two minutes of actual time.
Squad Leader is more than just a game, it is a game system which can be used to portray any WWII infantry action. Its innovative system does for infantry combat what Panzerblitz and Panzer Leader have done for armored warfare games. Squad Leader provides innovative rules for morale, leadership, machineguns, flamethrowers, demo charges, smoke, hidden placement, sewer movement, off board artillery, radio contact, anti-tank guns, night actions, wire, entrenchments, mines, bunkers, rubble, multi-story building differentiation, fire, river crossings, roadblocks, mortars and much more.
Be forewarned! Squad Leader is not an easy game. Do not attempt it without prior wargaming experience. Squad Leader is rated Tournament Level IV on the A.H. Complexity scale.
In each game you get
520 two-sided 1/2" diecut counters representing the men and weapons of the German, Russian, and American armies of WWII.
192 two-sided 5/8" diecut counters representing fortifications and the individual vehicles of the combatants.
Big 22" x 28" four section, full color GEOMORPHIC mapboard which can be arranged to make literally hundreds of different terrain configurations that can represent large cities, small villages, wooded hillsides, or even the flat plains of the Ukraine.
Comprehensive, illustrated 36-page rules of play and designer's notes booklet.
Scenario cards for the first 12 carefully constructed game stuations,
Two highly refined Quick Reference Data Cards which reduce the complexities of a realistic infantry combat game into easily playable proportions.
Squad Leader is a game of WWII tactical combat in Europe. You direct the fire of your squad, select your plan of attack, or set your defenses against massed Russian human wave or armor assaults.
Not since PANZERBLITZ has AH published a game so universally acclaimed in wargaming circles. Furthermore, it sold like PB too! The second edition underwent considerable changes including a new box, slightly enlarged mapboards, and revised rules. A new edition of the rules is printed almost annually in an effort to keep up with continuing changes caused by the publication of connecting gametes which expand the system.
Attached you will find a flowchart describing the use of a bazooka associated with the Avalon Hill war game Squad Leader.
A careful review of the Bazooka’s flow chart includes the following information:
PowerPoint is the application used to create the flow chart. This application enables the designer to utilize the various symbols found on flow charts made available in the program. (i.e. rectangles, diamond, lines, etc.).
Heading on each slide should be descriptive and point to the section of the rule book the text can be found (Bazooka (37.4, p. 13)). Since the bazooka is a support weapon we also indicate this on header.
Each slide also includes its own page identifier (BA1) as well as direction to help the player get where he needs to go after completing a said task by...
This file is an edited version of the original, "blind SL.pdf", fixing some typos, primarily.
This is the article that appeared in The General, Volume 19 #2. It presents a double-blind, moderated system that takes into account both sight and sound.
It has been retyped in a single column format, including the Sighting and Interrogation tables. I have the tables in separate files if anyone is interested.
Ever wondered what the symbols means in the Turn Record Chart of the Scenarios? The Squad Leader Rules didn't mention it, but it is clarified fully in the ASL rulebook.
I have made a conversion for Squad Leader, so new players does not have to wonder anymore howthe Turn Record Chart works.
Have Fun with it!
This probability table allows one to make a more informed decision as to what to commit in a fire group with multiple participants. It provides a percentile probability of possible outcomes, i.e. KIA, Break, Some Effect and No Effect.
Locate the firepower factor printed in "red" in the sub-table and refer to the appropriate modifier column which is listed as a minus, or a plus number or zero. On the left side of the main table is the Morale Level (ML) column of the targeted units. Cross-index this with the appropriate modifier column. Finally, refer to the sub-rows of the ML to see the probabilities of Break, Some Effect, and No Effect. Note the KIA row is not associated with the ML column.
The table does not provide a display of probability regarding an infantry target stacked with a...