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Information
Designer
Artist
Publisher
Year Published
2012
# of Players
2 − 4
User Suggested # of Players
(Not best with any number)
Recommended with 2 players
(2 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
14 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(2 voters) [vote]
Category
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Expansion
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Family
Primary Name
Dust Warfare: Core Rulebook
Alternate Names
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ObjectID: 103670
Description Edit | History

Game description from the publisher:

The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world's superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons.

In Dust Warfare, players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers' weapons.

The Dust Warfare rulebook introduces unprecedented player engagement. Players first get drawn into the action during the Command Phase, where you have to choose how to spend command points during an escalating battle. You might spend command points early and often to advance and sustain an early lead, or you might save them up for dramatic late-game effects that may decisively turn the tide of battle. The Command Phase presents players with the chance to exert their influence and command style upon the field of battle in an engaging new way.

Players have the chance to activate all their forces during the Unit Phase, and reaction mechanisms keep you fully engaged throughout your opponent's turns. As enemy units close in on yours or begin to open fire, you can choose to spend actions from your next turn to react. Keen commanders will make good use of their reaction options. They will also learn how best to feint and bait their opponents to react, draining them of available actions.

Designed by renowned miniatures guru Andy Chambers, the Dust Warfare: Core Rulebook integrates dynamic and engaging new game design with the stunning models from Dust Tactics. Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. As both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures.

Integrates with:

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Dust Warfare: Core Rulebook
Nick: 
English first edition
Publisher: Fantasy Flight Games
Artist: 
Year: 2012
Product Code: DWF01
Size: 11.75 x 8.25 x 0.50 inches
English
Release Date:  Apr 2012
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3 Dust warfare Army Builder
An excel army builder for Dust Warfare.
2012-04-28
1 Shrinky-Dink Supression Tokens
Sheet of big tokens meant to be printed on an 8"x10" shrinky-dink sheet. Make sure to cut them out after printing, but before baking, and to print them out as a water mark (lightened about 50%). Includes 20 suppression tokens. Before baking, the tokens are 2" squares. After baking, they are about 3/4".
2012-04-25
2 Shrinky-Dink Reaction Tokens
Sheet of big tokens meant to be printed on an 8"x10" shrinky-dink sheet. Make sure to cut them out after printing, but before baking, and to print them out as a water mark (lightened about 50%). Includes 20 reaction tokens. Before baking, the tokens are 2" squares. After baking, they are about 3/4".
2012-04-25
1 Shrinky-Dink Misc Tokens
Sheet of big tokens meant to be printed on an 8"x10" shrinky-dink sheet. Make sure to cut them out after printing, but before baking, and to print them out as a water mark (lightened about 50%). Includes 4 ea. Out of Ammo, Vehicle Fire, Immobilized, Weapon Destroyed, and Blind tokens. Before baking, the tokens are 2" squares. After baking, they are about 3/4".
2012-04-25
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Average Rating: 8.63
Standard Deviation: 1.30
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