In Panic on Wall Street! you take on the role of a freewheeling capitalist out to outmaneuver your competitors and earn your place as a great industrialist.
Players are divided into managers and investors. Your goal is to earn more money than any other manager (if you are a manager) or more money than any other investor (if you are a investor) by the end of the fifth round.
Each round managers and investors negotiate with each other in a noisy, two-minute free-for-all to set a purchase price for shares in the managers' companies. Investors then collect income from the shares they purchased but not until a roll of the dice brings (sometimes drastic) changes to the economy, with major consequences for the balance sheet of each player. Managers collect what they are owed from investors, pay fees for each of their companies, and buy new companies at auction.
After five rounds of play (5 months), the manager and the investor who have accumulated the most money are each declared victors, the undisputed masters of commerce.
Panic on Wall Street! is the new edition of Masters of Commerce. See 'More Information' below for differences between the two editions.
Components (Panic on Wall Street! edition)
• 1 “Market” board (for tracking the fluctuation of the share values);
• 4 Indicator tokens (1 blue, 1 yellow, 1 green, 1 red);
• 4 Dice (1 of each color: blue, yellow, green and red);
• 60 Bank investment tokens (6 sets of 10 tokens for the investors);
• 39 Erasable company tiles (11 blue, 11 yellow, 11 green, and 6 red);
• 7 Erasable “2x income"company tiles (2 blue, 2 yellow, 2 green, and 1 red);
• roughly 200 bills (with values of $5,000, $10,000, $20,000, $50,000 and $100,000);
• 1 Timer (wooden);
• 5 Erasable markers;
• 1 Rules booklet
Differences between Panic on Wall Street! (POWS) and Masters of Commerce (MOC)
- Theme: In MOC players are landlords and merchants negotiating rent on properties. In POWS, players are managers and investors negotiating the purchase price of shares in companies in the volatile 1920s stock market. Rounds are referred to as "months" in POWS rather than "years".
- Artwork and components: In POWS, the art on the box and components has been completely changed to reflect the theme; the sand timer is wooden rather than plastic; the bank investment tokens (merchant tokens) are cardboard rather than plastic; and the erasable markers come with a built in eraser in the lid.
- In POWS, bankruptcy has been simplified. There are no liens as in MOC; rather, when an investor fails to pay a manager, that manager has the option of immediately eliminating the investor from the game. However, it is encouraged (and in the interest of both sides) to reach an informal agreement that will keep the investor in the game.
- the "exclusive" variant found in MOC has been removed from the rules of POWS.
- the "closed" rule is integrated as a standard rule in POWS rather than as a variant as in MOC.
Gives how much revenue, on average, each share (Red/Yellow/Green/Blue) will generate given the current indicators.
For example, if Red is currently at 50, the red share will generate 36.7 revenue on average on the next turn.
The minimum & maximum revenue for the share next turn are also included.
This version fixes the Green averages & the Yellow minimums.
PanicOWS_Short Guide_v1 - Game summary for game explainers. This is basically an index sized cheat sheet to aid in teaching the game and refreshing your memory on subtle hard-to-remember rules. It also includes a components list for quick setup/cleanup.
[b]*Go here for [geeklist=56867]more Short_Guides[/geeklist] of other games*[/b]