Year Published
# of Players
3 − 5
User Suggested # of Players
Best with 5 players
Recommended with 4–5 players
(97 voters) [poll]
Mfg Suggested Ages
13 and up
Playing Time
60 minutes
User Suggested Ages
10 and up
(24 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(18 voters) [poll]
(76 voters) [vote]
Primary Name
Risk Legacy
Alternate Names
Risiko Evolution
Risk Revolution
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ObjectID: 105134
Description Edit | History

This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized one. The game can continue to change beyond the 15 game campaign, and even when it finally does stop changing, you still have a copy of Risk that is completely unique, and plays better than any other version of Risk.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

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More Information Edit | History

The BGG Risk Legacy FAQ (non-spoiler version)

Publisher blurb:

How will you shape your world?

In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals – and neither does the game.

Unlock new rules and watch events unfold as you play more games. No two games will EVER be the same.

Play your game. Write your history.


mb - Risk Legacy fan
mb - Risk Legacy fan - Do Not Open. Ever.
mb - Risk Legacy fan - I opened the Do Not Open. Ever. packet.
mb - Legacy games fan

Contents: (no spoilers)

  • Rule Book
  • Sticker Sheet
    • 12 First-Game Coins
    • 5 Major Cities
    • 5 Fortifications
    • +1 and -1 Continent Marks
    • 4 Scar Removal Stickers
    • 35 Coins
    • 9 Minor Cities
  • Map Board
  • Resource / Event / Mission Board
  • 5 Faction Cards
  • Plastic Faction Units (5 Factions), each with:
    • 1 Headquarters "Star"
    • 18 Large 3-unit pieces
    • 36 Small 1-unit pieces
  • 16 Red Star Tokens
  • 17 Missile Tokens
  • 42 Territory Cards
  • 10 Coin Cards
  • 5 Faction Starting Power Cards
  • 3 Ammo Shortage Scar Cards
  • 3 Bunker Scar Cards
  • 4 Sealed Packs on box lid
  • 2 Sealed Pockets in insert
  • 1 Sealed Pack on box bottom
  • 3 Black Attack Dice
  • 2 Red Defense Dice

Sort: Nickname | Year Published
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Pg. 1
Risk Legacy
English first edition
Publisher: Hasbro
Year: 2011
Size: 15.75 x 10.50 x 2.75 inches
Release Date: Nov 2011
Link Image
Risiko Evolution
German first edition
Publisher: Hasbro
Year: 2011
Product Code: HE410
Size: 15.00 x 10.00 x 3.00 inches
3.97 pounds
Release Date:  
Link Image
Risk Revolution
Spanish first edition
Publisher: Hasbro
Year: 2010
Product Code: 653569680802
Size: 15.75 x 10.50 x 2.75 inches
Release Date:  
Link Image
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Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 3 »
1 Alternate Backstory
I wrote this up ages ago when I first got the game because I felt the vanilla story line was weak. It's basically a description of events of a possible Earth future that leads to the creation of the factions present in the game. I always have new players read it when they play for the first time to get them into the setting. I thought I'd share it here for inspiration for others playing the game.
3 Risk:Legacy Detailed Odds Calculations - Including all modifiers
This spreadsheet calculates the basic ratio of the amount of attackers that would be lost on average, for each defender killed. It includes calculations for all of the following defensive bonuses: * No modifiers * Bunker * Ammo Shortage * Fortification * Bunker + Fortification * Ammo Shortage + Fortification It combines each of these defensive modifiers with the following offensive modifiers to provide a matrix of ratios of dead attackers per defender: * No Modifiers * Enclave of the Bear Attack Bonus * +1/+1 HQ Attack Modifier (Comeback Power) * Mutant Faction attacking the Bringer of Nuclear Fire * Mutant Offensive/Bodies Evolution Power * Mutant Offensive/Bodies Evolution Power attacking Bringer of Nuclear Fire The spreadsheet does not account for the use of...
2 The Mortem Drudge Faction 8 expansion plus territory map expansion
This is the final version I will release. This final update only re-sized some of the cards that I realized were too large. I also moved the Event and Mission cards created for this faction into the same file for ease of printing. I have edited this based off of suggestions I have received, both good and bad. Please look this over and give me any more suggestions that you might have. I have come up with some of this information myself, but I have also been helped by people in a forum discussion about creating an 8th faction. Here is the link to that forum. You will need to order another set of troops for this faction. The troops I ordered for this faction are the blue pieces from Star Wars Risk Clone Wars. You can...
6 Homeland Tracker stickers
I have found it very hard to keep track of a faction's designated homeland (I am currently seven games in). I created these stickers to put in the upper right corner of the faction cards. Each time a faction starts in one of the continents, fill in one of the dots. This makes it very easy to see, visually, if a faction has a homeland and which one it is. I have made the continent's initials faded out so you can write over them with their new name when they get named.
7 Risk Legacy Rule Summary and Turn Overview
1 page rule summary and 1 page turn overview. I recommend printing 2-sided on cardstock, 5 copies, 1 for each player. Focuses on rules specific to Legacy (i.e., How to Combat is not explained since it is the same as regular Risk). No spoilers.
5 Risk Legacy Player Board
This player board is created for play with Risk Legacy, but does require that players are also playing using the mercenary expansion. To get this printed at the exact right size it will need to be 22.9 x 17.5 cm and for the best results I would recommend laminating the boards.
2 Escaneado de Pegatinas Iniciales Risk Revolución
Escaneo de pegatinas iniciales con la finalidad de re jugar el tablero en varias ocasiones.
9 REVOLUTION Expansion Pack 1 with Supplemental Rulebook
This is the first in what will likely be 3 packs for a larger expansion I am calling REVOLUTION. Included are new missions, event cards, scars, and end of game rewards. Also, a supplemental rulebook with applies to this expansion and my previous Port City expansion. I have not included complex printing instructions, as I just hope you can figure it out on your own. Any questions, feel free to message me. Enjoy!! Chris
Traduction règles RISK LEGACY en français
0 City Name List
A list of city names for Risk Legacy.
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Board Game Rank: 123
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Ep 25 Combat
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Ep 20 Top 5 Games
43.24 MB
RJ49: Conversa de taverna... parlem de Hearthstone!
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MOBG 26 Roll for Galaxy 03-03-15
38.33 MB
Mighty Meepcast 02: Vegan Hot Dogs
68.38 MB
Summoning 9: Risk Legacy
121.49 MB
Who Dares Rolls Podcast Episode 1
32.01 MB
#56: ‘SeaFall’ & Legacy Design. With Rob Daviau
34.37 MB
Ludology Episode 70 - Risky Business
69.04 MB
Podcast #8: Pointy Masks & Huge Beetles
55.42 MB
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