Information
Designer
Artist
Publisher
Year Published
2011
# of Players
2 − 5
User Suggested # of Players
(Not best with any number)
Recommended with 3, 4, 5 players
(5 voters) [poll]
Mfg Suggested Ages
10 and up
Playing Time
45 minutes
User Suggested Ages
8 and up
(5 voters) [poll]
Language Dependence
No necessary in-game text
(5 voters) [poll]
Honors
Subdomain
(5 voters) [vote]
Category
Mechanic
Reimplements
Primary Name
Space Mission
Alternate Names
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ObjectID: 105199
Description Edit | History

In Space Mission, players explore eight planets (randomly selected from twelve in the game) by flying from planet to neighboring planet or passing through a "jump gate" that allows them to travel anywhere. Each planet has a different combination of values for jumping to it, scanning it and landing on it.

Each player has a hand of five cards, with each card having three color-coded values on it: blue for jumping, green for scanning, and orange for landing. On a turn, you take two actions from six possibilities, with the same action being possible:

Top up: Discard any number of cards (including zero), then refill your hand to five cards.

Jump: Move your spaceship from the jump gate (where players start the game) or a planet to any other planet by discarding a card that shows the landing value of the target planet. Place one of your tokens on the jump gate.

Fly: Move your spaceship to either neighboring planet; this move is free.

Scan: Discard a card with the scanning value of the planet where your spaceship is currently located; look through the face-down planet tiles, place one aside face-down with your marker on it, then return the tiles to that planet. This action is possible only on undeveloped planets.

Develop: Develop the planet where your spaceship is located by discarding two cards that match the two landing values shown on that planet. Mark this planet with your space station token, hand out all scanned and claimed planet tiles to the appropriate players, claim one remaining planet tile for yourself, then place the remaining tiles face-down again. A planet can be developed only once.

Discover: Take a planet tile of your choice from the developed planet where your spaceship is currently located.

If at any point, all of the planet tiles on a planet show only empty space, the player holding the tiles lays them face-up next to that planet. When 6-12 space tiles have been revealed, an amount based on the number of players, the game ends and players tally their points.

Each type of planet tile scores in a different way. With Minerals, for example, you multiply the number of mineral tiles you hold with the largest number of mineral tiles in a single color. Medals are worth three points each. A green-blue pair of Matter tiles is worth seven points, while a single Matter tile is worth only two. Each space station you've built is worth three points, and the players score 9, 6, 3 and 1 for having the most, secondmost, etc. tokens on the jump gate. The player with the most points wins.

Reimplements:

Online Play

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More Information Edit | History
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Versions
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Pg. 1
Space Mission
Nick: 
Multilingual first edition
Publisher: Schmidt Spiele
Artist: Anne Pätzke
Year: 2011
Product Code: 49252KM
Size: 10.80 x 7.50 x 2.60 inches
2.00 pounds
Dutch, English, French, German, Italianmore»
Release Date: Oct 17, 2011
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Files
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Pg. 1 of 1
6 Space Mission Greek rules
The Greek rules for the Space Mission, ready to be printed on a double sided A3.
Greek
2012-04-18
4 Japanese rulebook
A PDF file of the rules in japanese language for Space Mission.
Japanese
2012-03-20
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Statistics
Board Game Rank: 3726
Family Game Rank: 911
Num Ratings: 335
Average Rating: 6.07
Standard Deviation: 1.26
Num Views: 30106
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.8
Fans: 14
Personal Comments: 86
Users Owning: 371
Users Wanting: 19
Users Trading: 28 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 923
Plays This Month: 0
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