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Information
Designer
Artist
Publisher
Year Published
1992
# of Players
User Suggested # of Players
(Not best with any number)
Recommended with more than 0 players
(3 voters) [poll]
Playing Time
 
Mfg Suggested Ages
10 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(1 voter) [poll]
Honors
Subdomain
(1 voter) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
New Rules for Classic Games
Alternate Names
Website
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ObjectID: 10904
Description Edit | History

This book offers a large number of variations on many classic board and card games, as well as listing some new games that can be played with components from those games.

While it is comparable to Sid Sackson's well known gaming book (A Gamut of Games) in some respects, New Rules for Classic Games also explains how and why certain variations work. It also provides some guidelines on creating new variations for existing games, including tips on how to change the number of players or to handicap one side effectively. Because of this, New Rules for Classic Games is recommended for people interested in game design.

Rules are given for the induction game of Eleusis, and several variations on Sid Sackson's classic party game Haggle are described.

Variations are also provided for many classic board games, including:

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New Rules for Classic Games
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Publisher: John Wiley & Sons
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Year: 1992
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Board Game Rank: 2171
Abstract Games Rank: 84
Num Ratings: 71
Average Rating: 7.49
Standard Deviation: 1.71
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