A book from the 1950's describes an identical game called Menagerie played with decks of regular playing cards. Everyone chooses an animal sound (domestic or wild), cards are placed on the table in turn; if there's a match you two make the other person's animal sound. Faster one gives their cards to the slower one. When you run out of cards in your hand, you win. What Snorta added, maybe, was the animal cards and limiting it to barnyard animals (though there was also mention of a similar older game called Barnyard so maybe not). And then the plastic animals and barns were added. Snorta also has one "swap" card where that player replaces the animal in their barn with a new one for added confusion.
Snorta was developed by two Australians in 1995 and was released that year in Australia. It sold there for several years and was then released under license in several countries around the world in 2004. In America it was adapted to a larger version which included plastic animals and barns. This concept was also adapted by other games companies in Europe and the U.K. This new version proved successful, winning U.S. Party Game of the Year in 2006, and followed with Party Game of the Year in Norway, Denmark and Finland.
Awards
2006 Ă…rets Familiespil, Family Game of the Year Denmark
2006 Vuoden Perhepeli
2007 Ă…rets Selskapsspill - (Party Game of the Year), Norway Winner.