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Board Game Entry

Zulu! (2007)

User Rating: 6.10 / 10 (5 Ratings)
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ObjectID: 11327
Information
Designed By
Art By
Published By
Year Published
2007
# of Players:
2 − 2
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Playing Time
90 minutes
Mfg Suggested Ages
12 and up
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Language Dependence
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Category
Mechanic
Primary Name
Zulu!
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Description Edit | History

“Here they come! Black as hell and thick as grass!”
...Private Frederic Hitch, V.C.

Zulu! covers the famous defense of Rorke’s Drift by 'B' Company, 2nd Battalion, 24th (2nd Warwickshire) Regiment of Foot.

The game has no hexes, no squares, no point-to-point. It also has counters with no ratings. In some ways, it’s like cardboard miniatures … with fewer rules. The game system highlights the firepower of the British Martini Henry rifle, the value of a solid defensive position, and the greatly superior numbers of the three Zulu amabutho that gave them something like forty-to-one numerical superiority.

Even so, each British counter represents one man, and we have identified each with his name and unit. Zulu combat counters represent about 25-30 men, but that usage is not literal, given the unusual system. The map scale is 1” = 4 yards. The mechanics cover such facets of the engagement as Zulu fire from the Oskarberg terraces, the Hospital and its patients, the pros and cons of setting fire to that building, even possible heroics by the very men who earned Victoria Crosses for their actions during the battle.

The game also includes scenarios on Isandlwana & Kambula.

(Edited from designer's webpage)

More Information Edit | History

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Num Ratings: 5
Average Rating: 6.10
Standard Deviation: 1.36
Num Views: 3988
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