Fungibility is a strategic, Euro-style, economic engine, resource management card game for 2-4 players, which uses 108 cards, and no other components.
Fungibility is also a financial term, referring to commodities which are functionally indistinguishable from one another, such as currency, graded crude oil, and pure gold. In keeping with this concept, the cards in Fungibility (the card game) are all identical copies of the same card.
To create some degree of randomness, the deck is shuffled, first with half the cards rotated, then a second time with half the cards flipped face-up. The facing, position, and even rotational orientation of cards relative to each player's seating position has a logically distinct meaning within the game, meaning that the same card in the supply may have completely different meanings to each player.
The basic game is free to print and play. It is the author's intent that, should the game be published and sold at retail, the retail cards would include art elements unreferenced by the core rules. As of writing, the author has three expansions designed, each of which would merely describe rules for the unreferenced art elements, and which would be made available free of charge, post release.
Fungibility is the unlikely solution to a seemingly impossible game design challenge I set for myself almost as a joke: How much of a "gamer's game" could I make using only one card?
The next step, of course, is to make a deck building game in which all the cards are the same.
Are you curious about whether this Fungibility game is all it's cracked up to be, but hesitant to print up a set of 108 identical cards? Don't have the time, energy, or patience?
Then the Skeleton Crew version is for you. Just consult this Skeleton Crew Notes document and print the three-page Playmat PDF (Downloaded separately, retail cost $0.00), and you too can try this twisted crime of minimalist game design.
Thumb your nose in logic's face and blatantly defy reason as you shuffle a deck of identical cards and draft a random selection of them. Baffle your friends as you explain that you're playing a PNP card game in which you didn't have to print the cards.
Are you curious about whether this Fungibility game is all it's cracked up to be, but hesitant to print up a set of 108 identical cards? Don't have the time, energy, or patience?
Then the Skeleton Crew version is for you. Just print these three pages, and consult the Skeleton Crew Notes document (downloaded separately, retail cost $0.00), and you too can try this twisted crime of minimalist game design.
Thumb your nose in logic's face and blatantly defy reason as you shuffle a deck of identical cards and draft a random selection of them. Baffle your friends as you explain that you're playing a PNP card game in which you didn't have to print the cards.
This PDF is preformatted for Avery's adhesive name tag labels, 8 per page. For a 2-player set, you'll need at least 54 cards (Print this PDF 7 times, with 2 leftover labels on the last page), but for a 3-4 player set, you'll need 108 cards (Print this PDF 14 times, with 4 leftover labels on the last page).
You can play with more than 108 cards if you really want to, but I wouldn't advise it.
"Bone Marrow" because the PNP version is barebones core rules, ergo the core of a bare bone...
Though this is the first publicly available version of the game, these rules have already gone through various levels of playtesting and revision, hence the 1.4 version. I'm still collating questions and notes for v1.5.
A note to those who wish to save paper: Pages 1-6 are the rules proper. Page 7 is just a "Thanks to these people and not to these other people" page, so you don't need to print it.