Players control one of the great scientists during the 17th century Scientific Revolution in Europe. Use your limited time and energy to make discoveries, test hypotheses, publish papers, correspond with other famous scientists, hire assistants into your laboratory and network with other people who can help your progress. Discoveries follow historical tech trees in the key sciences of the age: Astronomy, Mathematics, Physics, Biology and Chemistry. The scientist who accumulates the most prestige will be appointed the first President of the Royal Society.
These are the same player mats ("Scientists") that come with the game, optimized for minimum table space usage. They do not include the overview table of discoveries. Minimum assembly is required. Print this document's 3 pages on a heavy A4 or letter sized paper (in either case set scaling to 100%) and cut out the mats using the crop marks as guidelines. You're done. No big science.
The final rulebook for The New Science. Still has to go through one more developer edit to catch any oddities but rules wise this is the final-final set for the game.
Quite a few additions and modifications since the May edition.