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Information
Designer
Artist
Publisher
Year Published
1998
# of Players
2 − 3
User Suggested # of Players

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Playing Time
45 minutes
Mfg Suggested Ages
 
User Suggested Ages
10 and up
(1 voter) [poll]
Language Dependence
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Honors
Subdomain
(1 voter) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Tendix
Alternate Names
Website
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ObjectID: 1179
Description Edit | History

PROCESS OF GAME
The player whose turn it is draws one tile from the bag and places it on any free space.
The colour on top is decisive for the effect of the tile. All tiles in the distance that corresponds to the colour (straight line) are turned upside down. Diagonal distances do not count here. Violet (zero) up means of course that nothing is turned. Only a just placed tile can have an effect, there are no chain reactions.
Example: If I lay down a tile with orange up, all tiles that are exactly two spaces away from that tile are turned around, but not those who are one or more than two spaces away. The games lasts until all tiles are placed and the board is completed.

from the rules translation
OBJECT OF THE GAME
At the end of the game every player counts separately the number of tiles showing his two colours on the top. Now he subtracts the lower number from the higher one. That is his final result.
Example: With red and green as my colors, eight red tiles are tying up and three green ones. Thus I have five points.
If the final result, of two players is the same, the player with more tiles up (sum of the two colours) wins the game.

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1 Tendix.TXT
Translation by dbSpiel
2001-02-26
Statistics
Board Game Rank: N/A
Num Ratings: 11
Average Rating: 5.68
Standard Deviation: 1.45
Num Views: 3755
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Avg. Game Weight: 2.0
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Personal Comments: 5
Users Owning: 31
Users Wanting: 3
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Total Plays: 12
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