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Information
Designer
Artist
Publisher
Year Published
2005
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(7 voters) [poll]
Playing Time
360 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(4 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(7 voters) [poll]
Honors
Subdomain
(16 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Empire of the Sun
Alternate Names
Empire of the Sun The Pacific War 1941-1945
Empire Of The Sun: The Pacific War
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ObjectID: 11825
Description Edit | History

Empire of the Sun (EOTS), uses a variant of my card driven system. The game has one map that covers the Pacific Theater of operations from India to Hawaii, and from the Aleutians to Australia. EOTS is the first card driven game to use hexes, which facilitates calculating movement and aircraft ranges. Each game turn covers 4 months (three turns per year) with a special December 41 (special two card) game turn, for a total of 12 game turns for the campaign.

The game is at the strategic level using naval units built around a capital ship class (e.g., CV Wasp, BB Washington, etc.), air units at the Air Force/ Air Flotilla/ Air Division level, and most ground units are Corps/ Armies although there are a host of specialized units at the division and below level. The game has 165 cards divided into an Allied and a Japanese deck.

The game uses a two tiered combat system with air-naval combat preceding ground combat. The system has players roll for combat efficiency, which is a strength multiplier from .5 to 2. This value multiplied by the unit strengths is the number of hits the enemy takes in combat, with some special conditions based on number of CVs present and the like.

As far as game play is concerned, China is abstracted using a track whereby the play of certain events and Chinese offensives puts pressure on the Allies to support this theater with resources or see it fall and hurt Allied morale. This is balanced against the fact that Japanese land replacements come from this theater, so the more they draw it down for conflict in other locations, the more likely China will survive.

Northern India and Burma are active theaters of operation where the majority of the continuous ground warfare in the game occurs. If the Japanese can successfully occupy Northern India, they can drive this nation and its Commonwealth units out of the war.

Australia can also be knocked out of the war, although it is hard to keep it out permanently.

Then of course there is the famous island campaigns with the US driving across the Pacific to knock Japan out of the war.

BGG Marketplace
Pg. 1
Very Good $31.94 27-May-2012 flag
New €61.00 24-Jan-2012 flag
New €65.00 11-Mar-2011 flag
New €60.00 12-Oct-2010 flag
New $59.00 18-Jul-2010 flag
Like New €50.00 15-May-2010 flag
Very Good €59.00 26-Sep-2009 flag
Pg. 1
18d 13h 29m
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Versions
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Pg. 1
Empire of the Sun
Nick: 
GMT First edition
Publisher: GMT Games
Artist: Dave Lawrence, Rodger B. MacGowan, Mark Simonitch
Year: 2005
Product Code: 0501
Size: GMT standard box
English
Release Date:   
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14 Running an offensive: step-by-step
A player aid for new players. When you run an offensive, keep this close by and follow the steps in order. There are a lot of details to remember, so hopefully, this will help you.
2012-05-23
11 Common errors made by new players
An aid to help new players. As you go through various segments of this game, use this list to make sure that you did not make of them. The references are also listed.
2012-05-23
21 Empire of the Sun - Expanded Sequence of Play
This expanded Sequence of Play is designed to be printed on a single sheet of paper, front and back. I've attempted to include everything a player can do on a turn with references to the specific rule and brief descriptions where appropriate. This is based on the v2.0 rules.
2011-09-09
11 Resumen reglas EotS v 1.3 Castellano
Resumen reglas EoTS v 1.3. en castellano. Saludos.
2010-11-24
17 Sequence of Play
I created a detailed sequence of play. I haven't really polished it yet. I am open to feedback on how to improve on it. I really think that a detailed sequence of play is helpful for people learning the game.
2010-05-07
6 EotS card statistics V1.doc
Simple statistics of card decks for Empire of the Sun
2007-02-09
4 Empire of the Sun - Japanese card #27 replacement.jpg
Unofficial replacement card for the misprinted no.27 of the Japanese deck.
2006-06-04
1 JAPAN_NAVY.xls
Chinese translation of the Japanese naval ship names
2005-10-06
2 EOTS-Q&A.html
Unofficial Q&A for GMT's Empire of the Sun
2005-08-02
5 EotSReinf.pdf
Dave Casper's EotS Reinforcement Charts
2005-07-27
Statistics
Board Game Rank: 562
War Game Rank: 80
Num Ratings: 477
Average Rating: 7.55
Standard Deviation: 1.64
Num Views: 122636
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.0
Fans: 52
Personal Comments: 262
Users Owning: 1293
Users Wanting: 87
Users Trading: 40 [find trade matches]
Has Parts For Trade: 7
Want Parts In Trade: 1
Price History: View
Total Plays: 456
Plays This Month: 5
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 26
Average Rating 6.99
Average Weight 1.83
Num Owned 148
Prev. Owned 5
For Trade 7
Want in Trade 5
Wishlist 7
Comments 18
Year Published 2007
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