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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
-1300
# of Players:
2 − 2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(26 voters) [poll]
Playing Time
1 minutes
Mfg Suggested Ages
4 and up
User Suggested Ages
4 and up
(10 voters) [poll]
Language Dependence
No necessary in-game text
(10 voters) [poll]
Category
Mechanic
Primary Name
Tic-Tac-Toe
Alternate Names
Boter, kaas en eieren
Jätkänshakki
Jogo da Velha
Kółko i Krzyżyk
Kryds og bolle
Luffarschack
Noughts and crosses
oxo
Ristinolla
Terni Lapilli
Tic Tac Toe
Tres en raya
Trips-Traps-Trull
Tris
打井
過三關
Expanded By Show Expansions »
Families
Description Edit | History

A very old game where each player attempts to place three of their markers (usually an X or an O) in a line on a 3x3 grid.

The Romans called this game Terni Lapilli.

Also known as 'Noughts and Crosses'.

More Information Edit | History

Online Play

  • Gravon (real-time)
  • Igfip (real-time or turn-based; computer opponent)

Contents:

  • 3 x 3 Grid (On Dedicated Board or Drawn)
  • Markers (Or Pencil)
    • 5 for First Player
    • 4 for Second Player

Images
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Files
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1 Sheet of 20 tic-tac-toe boards
Print to full page letter for 20 tic-tac-toe boards for play or study.
2009-05-31
3 Tic-Tac-Toe - Cyberboard Version by Rob Robinson (zombiegod)
Cyberboard Version
2008-06-12
1 Tic-Tac-Toe AI
A slight variation of the Tic-Tac-Toe AI. See the description for the other Tic-Tac-Toe AI file for instructions.
2008-06-08
1 Tic-Tac-Toe AI
This is a Tic-Tac-Toe AI for mostly experimental purposes. It was developed to support the discussion on this thread: http://www.boardgamegeek.com/article/2378652#2378652. A few varieties are included. Some do not play perfectly. How to play: It has minimal UI, so if you don't have patience don't try it. You need the Python programming language interpreter: http://www.python.org/ Run python. At the prompt type the following: from tictactoe import * game.evaluate() The second line will take a few seconds. It is computing its moves for every possible game. Now you are ready to play. Make a move by calling the play_avg function with some x,y coordinates where you want to play. Coordinates range from 0 to 2. E.g. type: play_avg(2,0) The computer will play its move and show the board. You are playing Xs. Keep making moves until the game ends. You can play again by typing: reset() If you want to let the computer go first, just type: play_avg() The above is the non-perfect AI. To play against the perfect AI, substitute the play_minimax function for play_avg. You can play against the slightly more conservative variation by editing the source code. Replace the call to score_avg_neutral in score_avg by a call to score_avg_pessimistic.
2008-06-08
2 tic-tac-toe_board_v01.pdf
My hand-crafted, small, travel-friendly board for this timeless favorite. Now you can play during family road trips!
2006-12-06
Statistics
User Rank: 5393
Num Ratings: 1189
Average Rating: 2.38
Standard Deviation: 1.79
Num Views: 31114
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.1 moreinfo
Fans: 1
Personal Comments: 511
Users Owning: 422
Users Wanting: 2
Users Trading: 26
Has Parts For Trade: 6
Want Parts In Trade: 4
Price History: View
Total Plays: 3139
Plays This Month: 10
User Information
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