The Capo is getting old and about to retire. You think. Maybe it's time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Will you gain the most respect?
Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery.
Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses.
This is the Tuckbox for the Influence cards sleeved with Penny Sleeves
You'll have to print 2 boxes of these because to fit all cards in one box I would have to have done the box in an A3 sheet and since I don't have an A3 printer I decided to split the cards in 2 boxes
Thumbs up and tips appreciated :)
This is the Tuckbox for the Gangster cards sleeved with Penny Sleeves
If you have the Young Turks Expansion you can print a second tuckbox for those cards because it has space for it
Thumbs up and tips always appreciated :)
This is the latest revision of the "unofficial" rulebook. Major changes include:
-Updates from the most recent FAQ developments
-Restructuring of the Commission and Crew phases for ease of reference
-Additional section for current board and card errata
-Additional credits for major revision contributors
Thanks to all who have submitted feedback and thanks to Tom and Steve for their incredible support. I think this version is the absolute best yet!