Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.
Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.
Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.
This is my self-made idea for another expansion to Keyflower.
It introduces cash in the game. To note how much currency every player has, just use any marker available (coins from another game seems the best option). On each tile one star corresponds to 1 coin.
Arrows indicate available road connections.
Rules are simple:
- Add new tiles to corresponding seasons.
- At the beginning of each season, every player is granted 4 currency for free.
- Please note that all new tiles are worth 0 points at the end game scoring.
Alternative extra rules for mixing new tiles with base tiles. Recommended if you don't use all new tiles in play:
- Mix all tiles together and draw them at random according to standard game rules.
- When bidding, you can add coins to your bid together with meeples. It...
The number is the amount of part of that size you need.
Things you will need:
- 3 A3 sheets of 3mm are needed (2 might be enough?)
- Glue, I prefer hot glue gun, quick and cheap
- Knife (I prefer a scalpel, a box cutter works well too)
- Cutting mat (unless you hate your table)
Time: about 1 hour?
This was done as a help for myself but I got a request so here it is =)
My first ever box insert. Keyflower with The Farmers and The Merchants expansions and every single promo. It was desperately screening for some organization. Had components in about 25 zip bags before. The beautiful player screen are now protected from being squashed.
One tray for each expansion. Made a mistake not realizing that there was a different amount of the Gold resource compared to the other three...
Aquí os dejo un diseño de inserto para componentes del Keyflower. Adjunto desglose de todas las piezas de las dos cajas, así como sus dimensiones.
Espero que os sirva.
Here I show my own design Keyflower insert components with dimensions of all parts of the two boxes.I hope you find it useful.
Référence pour résumer les différents concepts du jeu de base et des deux extensions (Farmer et Merchant). Référence pour la mise en place du jeu. Aide mémoire pour la fin de la saison + fin de la partie.