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Information
Designed By
Art By
Published By
Year Published
2005
# of Players:
3 − 5
User Suggested # of Players
Best with 5 players
Recommended with 3, 4, 5 players
(12 voters) [poll]
Playing Time
180 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(3 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(4 voters) [poll]
Category
Mechanic
Primary Name
Manifest Destiny
Alternate Names
Expanded By
Families
Description Edit | History

Manifest Destiny is a card-driven multi-player strategy game for 3 to 5 players set in North America from colonial times to the present. Designed by Bill Crenshaw as the successor to the Age of Renaissance, and developed by Ken Gutermuth, Manifest Destiny combines the strategic components of earlier, longer civilization-based games with the elegance of streamlined European gaming. While reminiscent of its predecessors in some respects, it is significantly simpler and quicker to play. Designed to appeal to a wide range of gamers, Manifest Destiny combines several unique elements that require strategic balancing to succeed.

Each player controls a mercantile empire as it expands into territories containing new markets across the continent. Players use cash to purchase Progressions and tokens. Progressions give players additional capabilities during the game. Tokens are used for territorial expansion and to purchase Pioneers, cities and additional cards.

Each game is unique -- there is no standard path to victory. The game has several elements that keep all players competitive -- cards and Progressions are designed to assist lagging players. How you balance the competing opportunities will determine whether you achieve your destiny.

More Information Edit | History

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New €54.99 18-Aug-2009 flag
New £22.99 21-Jul-2009 flag
Very Good $25.00 11-Jul-2009 flag
New €35.00 28-Jan-2009 flag
New $23.99 22-Aug-2008 flag
New €29.00 4-May-2008 flag
Like New $30.00 15-Mar-2008 flag
New $32.95 14-Oct-2007 flag
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Files
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3 Counter sheet for manifest destiny.
I love the game, but the cubes are so anonymous. I made a counter sheet that gives you an era marker, the Panama Canal, Technology, Tourists, Natives, and some other markers. Print out the file on card stock or stiff photo print paper, glue it to a piece of cardboard (foam paper at an art supply store works better), and then cut it out with a paper trimmer. This makes two sets of counters so you can choose which ones you like the best to make your set. All you need is this: 1. One Era Marker 2. One Panama Canal Marker 3. 5 Natives 4. One Surplus All marker (kind of boring, I know) 5. 5 +100 Profit Markers 6. 3 Tourist Markers 7. 1 Most Cities Markers 8. 20 cities. At least for me, this makes Manifest Destiny a more enjoyable game. I'm no fan of gray, skyblue,...
2007-12-07
3 Manifest_Destiny _Gamebox_v1.zip
Gamebox for Manifest Destiny + 5 players scenario (v 1.0)
2007-02-06
2 Manifest Destiny Payout Cards 5 player.doc
Five player Payout summary
2005-06-07
2 Manifest Destiny Payout Cards 4 player.doc
Four player Payout summary
2005-06-07
2 Manifest Destiny Payout Cards 3 player.doc
Three player Payout summary
2005-06-07
5 MDFAQ.doc
Official FAQ from GMT Games
2005-05-31
0 Manifest.ppt
Alternate Front and Back Progressions
2005-04-05
6 Manifest Destiny Help.pdf
8.5x11 Player Aid Card with Payofff Schedule, B/T's & Expanded Sequence of Play.
2005-04-01
0 Manifest Destiny Color Stickers.pdf
Color Stickers for Manifest Destiny Blocks
2005-04-01
2 MDResourceTable.pdf
Manifest Destiny Resource Table
2005-04-01
Statistics
Board Game Rank: 829
Num Ratings: 397
Average Rating: 6.72
Standard Deviation: 1.56
Num Views: 44670
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.3 moreinfo
Fans: 4
Personal Comments: 211
Users Owning: 584
Users Wanting: 31
Users Trading: 48
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 568
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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