Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.
Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).
During each game, players compete for several unique goals that offer an additional population boost – and the buildings available in each game vary, so you'll never play the same game twice!
Versión en PDF
Traducción al español de las reglas de Suburbia. No es una traducción literal.
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This was never stated in the rules, and while it shouldn't happen, it is possible with the right circumstances to end up with more than 150 points during one of your last regular turns.
You can place this board at the top of your existing Population board. It isn't critical by any means, and you can of course simply just wrap around the bottom the population board, treating every other square as if it had a red line after it, as stated in the updated (v 1.1) version of the rules:
"If your Population is greater than 150 during a normal game turn, place your Population Square on the bottom line of the Population Board, acting as if there is a red line after every even number, starting with 150 (152, 154, 156, etc.)."