In Battlestations, you and your friends each play the role of a crew member on a starship that faces whatever grief the referee throws at you. You'll blast enemies, pull outrageous maneuvers, unlock the secrets of alien cultures, and crank the last bit of juice out of an overtaxed engine while trying not to get yourself, your crew, or your starship blown to bits in the process.
In more detail, one player acts in the role of GM and controls aliens, enemies and any surprises that will come up. The other players take the role of starship crew. Players first build a ship with various tiles, with each tile representing a different location on a ship, such as a bridge, engine room, torpedo room, teleporter room, etc. Players can go to the appropriate room to take the designated action. At the same time, the game is played on a second board representing the space around the ship. The game is played in scenarios. The goal of the game is to complete the scenario specific mission. The crew will win, as a team, if the scenario goals are accomplished.
Battlestations allows players to operate a star ship acting as the crew. Players can be a Marine, Pilot, Scientist or Engineer. They move about the ship drawing power from the engines and putting it into guns, shields and helm. They can fire missiles and cannons at enemy ships. The ship can be maneuvered through asteroid filled battlefields. Scanning for information and using electric counter measures are all part of the action.
The game uses two types of boards, both using tiles to build an large number of different designs. One board is made up of a black hex map and ship/planet tokens track where everything is in relation to each other in space. The other tiles are used to build a space ship which can be a scout or a full planet bombarding dreadnought. The players place their character on the tiles forming the ship and move them around to operate the components from engines to hyper-drives to science bays to guns.
Fight from a distance or close in and conduct boarding actions. Recreate major space battles, or challenge players by forcing them to fight off a pirate incursion with pistols and rifles.
Battlestations is played by having one player playing the role of referee as Game Master. The other players create characters who will man a capital star ship and try to accomplish missions for the Galactic Federation.
This game is only limited by your creativity. Don't miss out on a chance to experience a truly unique game.
A custom manifest for the player's ship. The 'module' sections refers to modules available back at the base. We use an own system of buying and attaching new modules, it makes building a ship more fun. So that's what it's for. If you don't need it, don't use it...
I adore the game and usually act as game master, but I tend to forget things. Especially tracking which phase or which turn we're in is something I experience as difficult.
Therefor I made this powerpoint that I can use to keep track of where in the game we are. It also contains all the info about each step so that there's no need to look things up in the books during play.
This example is made for the mission: "boot camp". You can easily modify it to any game or mission. I hope you like it.
With this file I can have four to five people create a battle stations character in no time. It's ideal to get playing quickly. Experiences players will probably prefer to use the core rule book when making a character.
The Equipment Cards template file (psd) including editable text, icons and frames layers. You can find ready to print pages (with the items list from Core Rulebook) here in the gallery. Example: http://www.boardgamegeek.com/image/1306114/battlestations
U.R.E.F. ID CARD for Battlestations Characters. Doesn't include luck or aktual hitpoints, 'cause we use extra counters for these. Template is based upon the charactersheet from www.battlestations.info.
Quick overview of actions for each profession with common general actions on each site as well. so every player can have his/her own action summary.
This pdf combines some of the other summaries around here and copied a few of them. Sorry for that!