High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion (now out of print), but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth. These provide services such as antimatter manufacture, beamed solar energy, cycler satellites, space telescopes, the space elevator, and of course the local tax office. New Bernal, Colonist, Freighter, and GW Thruster modules allow you to move your base of operations further afield in the High Frontier. The promoted side of the cards in the last two modules include new paths to victory called Futures.
A one page summary of all High Frontier operations. The basic, shared, and colonization rules are color coded for easy distinction. Special thanks to John Boone (jwboone) for editing.
It's based on the latest version, dated 2014-MAR-31, on the Sierra Madre web site: [url]http://www.sierra-madre-games.com/wp-content/plugins/download-monitor/download.php?id=29[/url]
A distillation of the game core rules, for teaching or learning, aiming at being comprehensible rather than comprehensive. Some rules or concepts may have been rephrased or reworded for these purposes, many edge cases or obscure rules have been ignored.
This was a fairly tough and lengthy task, so any suggestions, chnanes or corrections are welcome.
Rocket diagram and card holder mats for each faction. We use these in our game group.
Before hitting the print button, set print to "Landscape" and "Fit".
Faction Banner graphics used with permission of Francisco Colmenares.
Please report any errors.
Much like I did for High Frontier Legacy, I created a single page aid to Combat in High Frontier: Colonization. This is based on the living rules as of this date 8/18/2014.
Please report any errors of typos.
Règles de Colonization ré-agencé en prenant en compte la Living Rules du 04 mars 2014.
Attention! avec les derniers changement de règles, la précédente traduction des règles de base, le tutoriel, ainsi que des aides de jeu précédemment mis en upload sont caduques.
Elles seront mis à jours dans les prochaines semaines.
A copy of the Google doc I'm developing. This is a High Frontier: Colonization variant which increases the variability and rewards from the political game. Originally designed for solitaire games.
Political policies in Colonization are designed to be a zero sum: with the exception of Suffrage and Orange politics (Capitalism), every other policy takes from one player to give to another. This decreases the viability of politics in the solitaire game - since the choice of where to move politics during an election is limited and predictable - but also makes political choices in the multiplayer game less interesting than they could be.
This variant adds the following optional rules:
• Players in power or with promoted Bernals get an additional policy specific privilege if the...