Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer Christian T. Petersen has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers.
TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The 'designer notes' in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from 'Puerto Rico' to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of 'Settlers of Catan', while the "Command" system cleverly improves on the 'oil' logistical mechanism of 'Attack' to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right.
Shipping in a massive (12” x 24”) epic-size box, this new giant-size edition of TI feature almost 350 masterfully sculpted oversize plastic miniatures - the typical TI units (Ground Forces, Cruisers, Dreadnoughts, Carriers, Fighters, PDS, and Space Docks) as well as two new units (the massive War Sun and the Destroyer). TI3 contains new oversize board tiles, more than 400 cards, every known civilization of the Twilight Imperium universe, almost every expansion rule and component ever published for TI, a gorgeous graphical overhaul, and an impressive full-color rules set.
Twilight Imperium Third Edition is nothing short of a massive epic release, and is destined to become a classic for years to come. FFG has directed all its craft, talent, and energy into this massive production. Are you ready for another Age of Twilight?
The publication of Twilight Imperium Third Edition (TI3) is a historical publication in FFG’s history. Twilight Imperium First Edition was FFG's first game product, and through two popular editions it has garnered a massive audience across the world and the Twilight Imperium name has been a pillar of growth and recognition for FFG.
UPDATED with the below mentioned fix.
I read through the rulebook multiple times and summarized the rules in each section accordingly. The rulebook provided with the game splits related rules up between multiple sections and pages. With my rules all the related info is summarized together ... So less jumping around and faster setup times
For those of us who don't like luck in their hour-heavy games: this is a lightweight Modpack that removes many of the luck-driven combat elements of the game, encouraging players to seek to resolve combinations of specially tailored Secret Objectives. COMES COMPLETE WITH NEW CARDS AND NEW ARTWORK! See page for new cards.
- Added more detailed instructions and PDS rule.
- Corrected minor spelling mistakes in teaching aid.
These are the slides from a power point presentation I made to introduce new players to the game. It doesn't cover everything, but it's a good start for a person who's agreed to play the game but has no idea what it's about.
I cooked this up for those who like to give their players some choice in what they want included in a game of TI3. There are check boxes so that players can select what interests them, almost like selecting items off a menu. The idea is that you'll have players fill out the list prior to playing, and essentially use the sheet as a way of voting/gauging interest in variants, so that you'll have a unique game that suits the desires of the folks you're playing with. It isn't an incredibly extensive checklist, but it has most of the basic options for the game (base and SE). If you see mistakes or ways in which I can improve the file, let me know. I'm hoping to pick up the Shards expansion soon and will eventually add the options that game provides. I hope you enjoy!
Interactive aid that allows players to modify ship stats and abilities as they gain technology cards. It makes for "at a glance" referencing without having to sort through stacks of cards.
Updated to include both expansions.