Dungeon Command: Blood of Gruumsh is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.
As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.
Dungeon Command: Blood of Gruumsh includes twelve, orc-related miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules.
These tuckboxes are for sleeved cards, specifically designed to accommodate FFG sleeves. This box holds the 12 Creature cards and 36 Order cards, 48 cards in total.
Check out my other tuckboxes in the Dungeon Command series:
[b][filepage=111143]Dungeon Command: Curse of Undeath[/filepage][/b]
[b][filepage=111140]Dungeon Command: Heart of Cormyr[/filepage][/b]
[b][filepage=111141]Dungeon Command: Sting of Lolth[/filepage][/b]
[b][filepage=111144]Dungeon Command: Tyranny of Goblins[/filepage][/b]
For a full list of my tuckboxes, check out [geeklist=183263]My Tuckbox Geeklist[/geeklist]!
This archive contains spreadsheets (OpenDocument, Excel, PDF) with the relevant stats from the order and creature cards in Blood of Gruumsh. It uses the same table structure as JonBen's excellent lists (posted under Sting of Lolth) for the four previous sets.