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Information
Designer
Artist
Publisher
Year Published
2004
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(4 voters) [poll]
Playing Time
45 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
10 and up
(1 voter) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(1 voter) [poll]
Honors
Subdomain
(2 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
UWO
Alternate Names
Unidentified Walking Objects
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ObjectID: 12623
Description Edit | History

UWO's (unidentified walking objects) are residents of the planet Znorf. There are two kinds of UWO; The Gnorfs and the Pnorfs. Both of them are able to morf. But that is something that will be explained later on. The Gnorfs think that the Pnorfs are a group of ugly creatures and that feeling is completely mutual. All the more reason for them to start a war!

beginning of the game
UWO is a cardgame and a boardgame at the same time. Both players have six energy cards. The playing field is formed by the energy cards of both players. One player places them horizontally, directly in front of him. The other player does this at the side vertically, just like on the photo. The playing field is between these energy cards.
Both players place their ten 'regular' UWO's of their own color in front of them in two rows of five each. The players shuffle their pack of cards and place them both upside down in front of them.

energy
Just like life on our planet, life on Znorf is expensive too. Everything you do will cost you "Energy". you have to pay it for morfing, walking or fighting. Strong UWO's use much energy. If both players used all of their six energy, then a round is over. Everyone gets back his energy. But beware! If you're out of energy and your opponent isn't yet, he will play several turns at once! And for your opponent, weak (and cheap) UWO's come in handy now. They can do a lot of damage to you!

many different UWO's
There are no less than eight different UWO's in the game. Some are riding Knorfs (strange animails). They can trample everyone. Others are cowards, hiding in bunkers, etc.
UWO's carry many different weapons. Lasers, dynamite, granades, bazooka's, etc. The bazooka UWO for instance, is one of the coolest of the gang and he himself thinks so too. He is extremely powerful. He can even blow up tanks! Unfortunately, such a bazooka is a great danger to our tiny UWO. Each time he has shot someone, he will be knocked out until the end of your next turn!
UWO's are specialists. Every UWO has protection against a specific other UWO. For instance, a UWO in a tank has protection against one who fights with his bare hands.

dynamite UWO
Well, let's just say there's only one of it on each side. One who can be quite important to both players...

morfing
UWO's can morf in exchange for one energy point: UWO cards may be placed on UWO's that are already in the game. This way, a regular UWO can be morfed into anything you want to, just like that! This can be very useful. Imagine a laser UWO threatening you. Your opponent announces that it's going to attack!! Don't panic, his UWO can never hit you when you are hiding in a bunker! So, when you have this card, just morf your furry alien into one and shoot back...and hope your opponent doesn't morf his UWO into a grenade UWO...

the pack of cards
At the end of each turn each player may refill his/her cards to 3. But beware, players can run out of cards. The game still goes on untill all UWO's of one player in the battlefield are destroyed. It is very easy for an opponent to adapt his army to yours, when you are not able to morf anymore! Imagine your opponent creating a small army of laser UWO's to attack your last bazooka UWO! They have protection against this weapon. You may panic now, cause your lost.
In the pack of cards, there are also nine "miss cards." When you play this card, the shot will automatically be declared "missed" and of course you will have the chance to shoot back with this UWO. But don't play these cards to fast! Smart opponents remember how many you have left. When you lost them all, your opponent knows that every shot will be a hit. Sometimes it's smarter to just sacrifice a UWO, than to play a miss card.

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New $4.00 9-Sep-2011 flag
Like New $3.99 5-May-2011 flag
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Pg. 1
15d 9h 21m
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4d 12h 17m
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More Information Edit | History
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Versions
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Pg. 1
UWO
Nick: 
Z-Man Edition
Publisher: Z-Man Games
Artist: Thomas Jansen
Year: 2004
Product Code: ZMG 4027
Size: 3.50 x 2.50 x 1.50 inches
0.33 pounds
English
Release Date:   
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UWO
Nick: 
Elven Ear German edition
Publisher: Elven Ear Games
Artist: Thomas Jansen
Year: 2004
Size: 6.00 x 9.00 x 3.50 inches
German
Release Date:   
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UWO
Nick: 
Multi-language version
Publisher: Elven Ear Games, Vendetta, Z-Man Games
Artist: Thomas Jansen
Year: 2004
Product Code: ZMG 4027
Size: 3.54 x 2.36 x 1.38 inches
0.33 pounds
Dutch, English, German
Release Date:   
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3 Russian translation
Rules on Russian (translated by Lunn@)
2010-03-24
5 reglas UWO en castellano
Las reglas del juego en Castellano
2007-11-13
3 uwo_hu_jav.pdf
corrected version
2006-08-23
3 UWO_hu.pdf
hungarian translation
2006-06-22
Statistics
Board Game Rank: 6441
Num Ratings: 155
Average Rating: 5.49
Standard Deviation: 1.44
Num Views: 19877
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.7
Fans: 0
Personal Comments: 76
Users Owning: 477
Users Wanting: 3
Users Trading: 75 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 134
Plays This Month: 1
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