In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
To ensure that the combat cards used from different players are not mixed I created these boards. After using the cards, players will leave them in its respective colour. There are a version with images from combat and another with the different gods (both for 4 or 5 players). They are designed to be printed in A4 size / Para no confundir las cartas de combate ya usadas, he creado estos tableros, en los que se podrán ir dejando las cartas de acuerdo a su color. Hay una version con escenas de combate y otra con las distintas divinidades (ambas para 4 o 5 jugadores). Estan diseñadas para ser impresas en A4.
Cutout cardboard pyramids for Kemet, version 1, by Danny Stevens.
There are 5 of each colour at each size (60 in total) over 3 A4 sheets.
There are good commercial reasons for Matagot to provide big, 4 sided dice to use for pyramids. However they don't quite gel aesthetically and the great Egyptian pyramids had square, not triangular bases. So I created a template to print, cut out, fold and glue square based pyramids that look better on the board.
The level 4 pyramids have yellow capstones to represent the gold peak of the great pyramids. For the truly creative amongst you a touch of metallic gold paint does wonders for the look of your great pyramids.
Each player should have, at set up, four blue, four red and four white pyramids - each colour having four sizes.
As a pyramid is...
Reference sheet useful for quick referencing and provides a structured summary for teaching the game.
If you are interested in ref sheets for other games that I’ve made (>250), a complete set is available at my boardgame blog, http://hiewandboardgames.blogspot.com/2010/12/concise-reference-sheets.html
This is a document that is a perfect reference. There are no pictures, just what each DI Card does and what each Tile does all on one page. The Power Tiles are colour coded and tiered so it makes it very easy for beginners. If there are any mistakes please let me know and I will fix it. My group finds this very useful instead of referring to the book, of which there is only one copy.