Dahschur is the winning title (strategic game) of a game author's competition committed by www.spielmaterial.de
The game with its complexity is targeted mainly for frequent players. Although the rules are not overly complex, the strongly interwoven action and story lines demand a lot from the players.
Gameplay / Tension / Complexity:
Choosing the prince cards not only determines the possible actions of the other players, but also the question of whether and what reward a player receives. Since the sum of the prince cards also gives points, there is a feeling of tension in every part of the round until the end: Will I receive a reward through the selected prince cards (without allowing the other players too many actions) or will I rather get gifts of neighboring towns with the sum the chosen prince cards? From the very beginning players need to make decisions under pressure and will see the effects pretty quickly, but sometimes only at the end of the game. In addition, it becomes clear during the course of the game that the player's choices are reduced by be deposited prince cards. Since there are different ways to achieve points, this also raises the question for the players of whether one has adopted the "right" course.
Game Drive / Emotions / Psychology:
Since the players have to make decisions from the very beginning but are also directly affected by decisions made by the other players (by the choice of prince cards that determine their own action opportunities), they are very quickly integrated in the game. During the course of the game it becomes clear whether the strategy of the players work out or not (what shall I focus upon?), But real clarity cannot be achieved, whereby uncertainty persists as an emotional point.
Strategy & Luck:
The only random aspect is the decision of the allocation of rewards in the case of a tie. Whoever does not like this can use the extension "Die Felukenhändler" which addresses exactly this - this makes the game even more complex.
Look and Feel:
Dahschur is has an attractive appearance. The box is designed to look like a pyramid and is placed next to the board and exposes the grave chamber at the end of the game, for the final scoring. The two-dimensional game, then becomes three-dimensional. The wooden figures and the shiny glass stones are visually and sensually appealing.