The Birth of America series continues with The American Revolution.
In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into postions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.
1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.
The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules.
Winner of BGG "Golden Geek 2013" Award for "Best Wargame."
54 Cards - 15 British Regulars, 13 Yellow Loyalist Militia, 14 Blue Continental Army, 12 White Patriot Militia
205 Unit Cubes - 35 Red British Regulars, 45 Yellow Loyalist Militia, 40 Blue Continental Army, 45 White Patriot Militia, 12 Orange German Hessians, 10 Purple French Regulars and 18 Green Native Americans
1 Round Marker Pawn
16 Double-sided Control Flags
16 Battle Dice - 2 Red British Regulars, 3 Yellow Loyalist Militia, 2 Orange Hessian Mercenaries, 2 Blue Continental Army, 3 White Patriot Militia, 2 Purple French Regulars, 2 Green Native Americans
I wrote a variant for 1775 Rebellion featuring the Seven Years War. The variant uses the basic rules of 1775 with some modifications to simulate the context of the Seven Years War.
Furthermore, you must possess a map from the boardgame Risk to play this variant, as it is a world wide war!
The variant has been tested a dozen times before posting.
I'm looking forward to your feedback once you have tested it! A game lasts between 45min and 90min, so it's slightly shorter than a normal game of 1775.
1775: Rebellion - Southern Scenario - vs. 0.2 - made some adjustments after playtesting: now reinforcements are limited to 2 for every faction and there are 3 additional starting units to place in any area controlled before the first turn