Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game.
File contains the SoloPlay player aid mentioned in the SoloPlay Reef Encounter rules.
The full SoloPlay rules are also found in this file thread.
This player aid will help to organize the components and help with the game flow.
This file is in MS Word and covers 2 pages. Print and laminate front-to-back for a nice reference sheet.
There are two primary purposes for this document:
1. Help new users figure out what all the pieces do and why they might need them.
2. Help experienced users review the rules before playing.
This is NOT a replacement ruleset and may not cover all the niggly details.
It is organized primarily by the various types of pieces and describes what they are used for. The 10 actions are covered, but in a non-linear way and (hopefully) in a more intuitive way.
* Defining Eating vs. Consuming Corals
* End Game Conditions
* Larva Cubes - Required for Playing Coral Tiles
* Coral (Polyp) Tiles - For Growing and Consuming Corals
* Shrimp - Coral Protection and...