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Dicke Dämonen (2004)

Average Rating: 6.68/10
Board Game Rank: 3541
Abstract Games Rank: 213
Information
Designer
Artist
Publisher
Year Published
2004
# of Players
1 − 4
User Suggested # of Players
Best with 2 players
Recommended with 1, 2, 3, 4 players
(1 voter) [poll]
Playing Time
20 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
No necessary in-game text
(2 voters) [poll]
Honors
Subdomain
(3 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Dicke Dämonen
Alternate Names
Website
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ObjectID: 13503
Description Edit | History

In a game of Dicke Dämonen the players are magicians trying to rule the world. Curiously this is a small world indeed because in the eyes of a magician the world consists of magical power lines and power fields only. There are four power lines – earth, fire, air and water. Wherever these lines enfold the space the power fields are created. Whereever the lines cross each other the corners of these fields materialize. (4 colored strings - each tied to a ring - are placed on the table at the start of the game - overlapping each other) The magicians summon ghosts and demons to rule the world. But at the start of it all nobody knows which type of creature will be the strongest.

  • Ghosts – white creatures – appear in the center of a power field and wherever they are summoned everything freezes in terror. Neither ghosts nor demons may appear any more in a power field after a ghost is summoned there.
  • Demons – wearing the colors of the power lines – appear in the corners of the power fields adjacent to the lines having their color. No demon will enter a field where a ghost was summoned.

Each magician summons – again and again - one of four creatures at a place of his choice and so the world fills up up with ghosts and demons. (ghosts and demons are wooden pawns drawn from a cloth bag) As soon as no more creature can be summoned any more the fate of the world is decided – and one of the colors will be the strongest. Only once in the game each magician may predict a color – one of the demon colors or the color white belonging to the ghosts. And each magician must predict a different color. (a player predicts a color by placing a pawn of the color in front of him) This look to the future costs a lot of energy. As soon as a magician predicts a color he will be harassed by fate and the other magicians. So it is an important decision which color to predict … and when to predict it.

The magician who predicted the color which is the the strongest in the end - rules the world ... of the Dicke Dämonen.

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2 Dicke Daemonen Scoreboard and prediction card
Print out and laminate. Use for making player predictions during the game (either with basic or advanced scoring) and then to help you add up the colour scores at the game's end.
2009-12-12
Statistics
Board Game Rank: 3541
Abstract Games Rank: 213
Num Ratings: 56
Average Rating: 6.68
Standard Deviation: 0.96
Num Views: 10527
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.1
Fans: 2
Personal Comments: 47
Users Owning: 84
Users Wanting: 16
Users Trading: 3 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 97
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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