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Information
Designer
Artist
Publisher
Year Published
2013
# of Players
1 − 2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(2 voters) [poll]
Mfg Suggested Ages
10 and up
Playing Time
120 minutes
User Suggested Ages
12 and up
(1 voter) [poll]
Language Dependence
No necessary in-game text
(2 voters) [poll]
Subdomain
(5 voters) [vote]
Category
Mechanic
Family
Primary Name
Gettysburg 150
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ObjectID: 135530
Description Edit | History

In May of 1863 the Confederacy was winning battles but losing the war. In the west Grant was moving on Vicksburg. In the east, the Army of Northern Virginia was holding off the Army of the Potomac, but Lee realized that this could not last forever. Something had to change, he would strike north and take the war to the enemy. After weeks of maneuver, a chance collision between the two armies would seal the fate of the Confederacy. Now is your chance to change history. Can you do better than Lee and crush the Union army as it arrives piecemeal? Or as Meade will you hold the heights and dash the last great hope of Confederate victory? The decisions are yours… in Gettysburg 150!

Gettysburg 150 is an expansion of the ideas contained in Hold the Line. Like Hold the Line, it uses command action points for units to move and attack. The CRT is simliar, although artillery is weaker at longer ranges due to the greater scale of the battle. However, the board is not modular and infantry units are stronger. Units are division level, with brigade level cavalry. Advanced features like column movement is covered simply with movement bonuses for not moving adjacent to enemy units. More importantly, the game has optional rules to increase realism, including early reinforcements, army demoralization due to heavy losses, and rules to encourage corps organization. The game has 4 scenarios covering days 1, 2, and 3, as well as the Confederate attack on Little Round Top on July 2. Scenarios are playable in 1 hour for the day battles, 20 to 30 minutes for the Little Round Top scenario. The complete 3 day battle is playable in 2.5 to 3 hours.

A division level Gettysburg game in honor of the 150th anniversary of the battle. This simple fast playing game comes with a mounted 25 x 22 map, two counter sheets, rules, and dice. You can play the entire battle in 2 to 3 hours, with 4 shorter scenarios.

Players will maneuver the counters representing the Union and Confederate armies across a hex cover representation of the battlefield at Gettysburg. Each turn players get a number of action points that will allow them to maneuver, fire combat, and close combat enemy forces. You will always receive some action points, but will never be sure exactly how many recreating the uncertainty of command and control. Victory is obtained by driving the enemy from the field by capturing terrain objectives or eliminating enemy units.

The game uses the popular Hold the Line game system as its base. Optional rules include a Chaos of War table, force march, and more.

Includes a mounted game board, 2 counter sheets with large 7/8" counter sheets, dice, and rules.

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More Information Edit | History
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Versions
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Gettysburg 150
Nick: 
English first edition
Publisher: Worthington Games
Artist: 
Year: 2013
Product Code: WOG 085
Size: 9.00 x 11.80 x 1.70 inches
1.90 pounds
English
Release Date: Dec 10, 2013
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Pg. 1 of 1
4 A more realistic Confederate Reinforcement sequence, Getty 150
A more realistic update for Confederate Reinforcements. Thanks to my son Bryan for his research!
English
2014-08-18
5 Getty 150 House Rules
Wanted to put a different spin on game!
English
2014-08-14
4 Event Cards
A deck of cards that can be used to replace the Event Table. Will need to remove one 'Rally' Card at the beginning of the game and shuffle used cards back into the deck each time to accurately represent the odds given on the Event Table. Otherwise print and build to whatever deck distribution you like.
English
2014-04-20
9 further clarifications Dec 2013
Supplements the clarification file posted 11.10.13
English
2013-12-10
19 Flatten the Learning Curve Rules Summary
All rules (including latest clarifications) in play-through order. Hope it proves useful.
English
2013-11-21
12 WORTHINGTON GAMES OFFICIAL CLARIFICATIONS 11/10/13
These are rule clarifications and corrections.
English
2013-11-10
6 Rules to Increase Realism
Rules for added realism. This should make a good game even better.
English
2013-10-25
12 Gettysburg 150 Play Summary
Summary of movement, combat, and optional rules.
English
2013-10-04
15 Gettysburg 150 Rules
Attached are the rules for Gettysburg 150. We are going to do one final edit but these are 99.9% print ready.
English
2013-04-06
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Statistics
Board Game Rank: 4155
War Game Rank: 752
Num Ratings: 55
Average Rating: 7.33
Standard Deviation: 1.65
Num Views: 28114
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.1
Fans: 19
Personal Comments: 29
Users Owning: 152
Users Wanting: 32
Users Trading: 3 [find trade matches]
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Total Plays: 87
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