Cube Quest is a dexterity game in which cubes (lightweight hollow dice) are finger flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king.
Cubes also risk defeat in enemy territory. If they land 'shadow' face up they have been captured and must be rolled, like dice, to determine if they escape.
The cubes have different strengths and special abilities, such as extra flicks, immobilising enemy cubes, reviving lost cubes and hiding before strategic re-positioning.
The game allows for custom army building, using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and/or structures!
Game description from the publisher:
Mobilize your fingers for the ultimate six-sided skirmish! In Cube Quest you'll field an army of cubes, then place them strategically on the board. Each cube has special powers: Strikers and Helms are strong on the attack while Grunts are better for defence. Once your cubes are in position, sound the trumpets* and let the flicking begin! Try to knock your opponent's king off the board, aiming carefully not to get caught behind enemy lines. Triumph in your quest and crown yourself the Cube King!
Note from the designer:
Cube Quest is quick to learn and to play. A battle usually takes less than 10 minutes unless it's an epic tactical one. Two players generally play a series of battles. Multiple players take it in turns to compete. Spectators engaged by the action add to the excitement and fun. They can also fetch wayward cubes!
*trumpets not included