Information
Designer
Artist
Publisher
Year Published
2014
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(2 voters) [poll]
Mfg Suggested Ages
 
Playing Time
120 minutes
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Category
Mechanic
Expansion
Primary Name
Breaking the Chains: War in the South China Sea
Alternate Names
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publisher's description

Breaking the Chains (BtC) simulates a hypothetical future military conflict over the South China and East China Seas around the year 2021. Conflicting claims of sovereignty have roiled those "near seas" since the Cold War. After decades of patient diplomacy, Beijing's new navy could offer military options for finally asserting sovereignty over prizes within the First Island Chain - that string of islands which runs from the Ryukus south through Taiwan, the Philippines and then curls back to the mainland via Malaysia. BtC presumes that China comes to blows with a Southeast Asian country in a conflict that could expand to possibly include: Australia, India, Japan, the United States as well as a variety of Southeast Asian nations. However, beyond China and one South East Asian nation, the exact composition of opposing coalitions is not predetermined but rather a function of the decisions players make as the game unfolds.

Two or more people play BtC with two reference cards, dice, and about 350 counters on a 22" X 34" map where each hex spans about 70 nautical miles (80 land miles) and each turn represents one day of real time. Players alternate maneuvering air, ground and naval units for up to 14 nations to resolve battles with a universal "strike" mechanism that applies across all types of combat; missile defense capabilities are central to survival. Air units represent from 30-90 aircraft each, most ground units are regiments, and naval units are small groups of surface ships/submarines or individual aircraft carriers. Specialized chit play simulates black ops, cyber warfare and various political developments.

BtC is solitaire friendly. The naval operations which dominate play are based on a roll-to-evade model rather than search-to-find model. That means, owing to a battle space awash in electromagnetic emissions, enemy positions - except for motionless submarines - are assumed to be known unless a last-minute dice roll determines a potential target has evaded detection. So there is no “hidden movement” to stifle solitaire play; and the “hidden placement” of submarines can be forgone. Finally, the special chits that govern black ops can be played at random to further enable solo game play.

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More Information Edit | History
Versions
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Pg. 1
Breaking the Chains: War in the South China Sea
Nick: 
Compass First Edition
Publisher: Compass Games
Artist: Mark Mahaffey
Year: 2013
Product Code: 1020
Size: 12.00 x 9.00 x 2.00 inches
1.36 pounds
English
Release Date:  
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Files
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Pg. 1 of 1
4 17.7 The East is Red
The most recent scenario from BtC, formatted to match the other added scenarios
English
2015-05-25
7 Breaking the Chains - Errata, FAQ, & Discussion - 23 Oct 2014
Compiled from BtC folder on Consimworld.
English
2014-10-23
18 VARIANT countersheet
(Phillipine counters corrected) BtC is a game that has fired my imagination (as will become obvious as you examine these files). The mechanics entrance me, the graphics of the counters do not. This is not to denigrate the game as it stands… it's a complete package and these alternate counters should be seen as a reflection of my taste. You'll see a number of changes which I'll be happy to elaborate on in the comments. The primary one is that these counters have ALL OF THE INFORMATION ON THE FRONT. Please let me know of any errors you find. I tried to be thorough, but I'm only one set of eyeballs. Hope you enjoy them. -Chris
English
2014-04-16
8 Low missile counters
For use with the optional Ammunition Depletion rule.
English
2014-03-11
9 17.6 A Short Sharp War
A new scenario for Breaking the Chains by designer John Gorkowski
English
2014-03-09
12 17.5 Any Day Now
A new scenario for Breaking the Chains by designer John Gorkowski
English
2014-03-09
10 17.4 Ghost of Shimonoseki
A new scenario for Breaking the Chains by designer John Gorkowski
English
2014-03-09
9 AS Missile Depletion Optional Rule
An optional rule for running out of anti-ship missiles
English
2014-03-08
12 Turn Sequence Play Aid
A fan-made play aid for Breaking the Chains. Includes counters for Engagements (mark the focus hex with the "Target" counter. After resolving evasion, commit attacking units with the Attack counters and supporting defenders with the Support counters.)
English
2014-03-02
14 Combat Sequence Play Aid
A fan-made play aid for Breaking the Chains
English
2014-03-02
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Statistics
Board Game Rank: 5719
War Game Rank: 1282
Num Ratings: 40
Average Rating: 7.21
Standard Deviation: 1.66
Num Views: 27134
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.0
Fans: 9
Personal Comments: 29
Users Owning: 168
Users Wanting: 20
Users Trading: 3 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 23
Plays This Month: 0
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Pg. 1
I've Been Diced! episode 59: Jon Compton, modern wargames, and gaming taboos
2014-09-17
I've Been Diced! episode 53: John Gorkowski on WWI wargames and a future WWI-like scenario
2014-04-01
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