The basic idea is each player has their own map of the area (in this case the Solomon Islands) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on hexes and the attacking planes are placed in hexes to indicate which ship they are attacking.
The basic game is very simple. But there are many additional rules which add realism (and complexity): CAP fighters, surface actions, bases, inaccurate seach reports, etc.
The game is superior with a neutral referee for true double-blind play.
Scenario set-up cards for the Japanese and Allied players. Each card has a scanned 600 dpi image of each unit counter, its name (in case you can't read the name on the scanned image), and its starting location on the map.
Version 1.1 upgrades the unit images to 600 dpi, and corrects some minor errors.
The scenario cards are provided for the following [i]Guadalcanal[/i] scenarios:
2. The Battle of the Eastern Solomons
3. The Battle of Santa Cruz
4. The Battle of Guadalcanal
5. The Battle of Friday the Thirteenth
6. Battleship Action
Cards are also provided for the following historical scenarios that were published in the Avalon Hill [i]General[/i], Volume 28, No. 5 (note some of these scenarios require the Smithsonian Midway Game:
7. The Battle of the Coral...