Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.
Game description from the publisher:
In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.
Version 1.1 of the Gorram Bastard deck of cards for the Firefly board game. These cards allow players to sabotage other players during those players' turns.
Card back artwork by Jonathan Strempel.
Special thanks to Thorfinn Skullsplitter and Robert Stewart for suggestions I've incorporated into version 1.1.
The first page lists what you'll find at each Supply Planet. The second page lists where you're most likely to find skills and keywords. This version has all current sets INCLUDING Kalidasa. Based on gwek's spreadsheet, uses phideaux1's skill icons.
ZIP file containing Cash Token images needed for creating a printable template using Avery's website. Tokens available in $50, $100, $500, $1000, and $2000 denominations. This file contains all chips in round format, rather than the octagons.
I thought I would include some other versions that are just as usable as the one I built.
When I first got this great game I started looking for ways to optimize my playing space.
My thoughts were that a decks footprint could be minimized by having its discard pile above (for shops and contacts) and below (for Navigation and Misbehave)
The building material I happened to have a ton of, was my childhood Lego sets. It turns out that 8 buttons of Lego will perfectly fits a deck long ways (Sorry, not sleeved). I played with it a bit, then thought I would get smart and model it in SketchUp first.
The attached 3d model shows the design I came up with that was both optimal and strong. There are some bricks, highlighted red, which could be removed to save pieces (Lego aren’t...
This template accomodates almost every aspect of the standard job card for Firefly: The Game. Exceptions are jobs for Mr. Universe, Piracy jobs, and those related to the Kalidasa expansion coming later this year.
This is a Photoshop file format. Once opened, you should easily be able to look through the various layers listed, and make visible the ones you need, and make those invisible that are unneeded.
Added backwards compatibility.
Added png sheet of various game components.
You will need to download the font "Cyberpunk is Not Dead" for the job titles.
An MS Excel2013 spreadsheet that has the shortest distances between all the planets (base + Blue Sun). 1 Protected Sheet, 1 Modifiable Sheet, a Frequency analysis of the distances, and a Lookup sheet. There are 3/4 sheets have a macro that highlights the row and column of the selected cell.
Card of the same size than the story cards, containing a summary of the game set-up, as published in the game's web http://www.fireflythegame.com/ (card: http://flamesofwar.com/Portals/0/all_images/GF9/Firefly/Rulebooks/Firefly_Standard_Story_Card.pdf). Translated by: Kurt Schweiger under permission of Devir Iberia S.L