This is a refreshing attempt to introduce elementary strategy to children. Whilst it retains the beloved dice, the most skilful player should win the game. The board is circular and around the perimeter a train will 'chug', collecting passengers, the object being to place two of your men in the same carriage. Dice decides the movement of the train but movement of men from the waiting room to the train owes a little to Draughts. Having boarded the train your troubles are not over as there are guards who can order "All Change" and send you back to the waiting room.